Game Development Community

MAX 5.0 SDK was altered

by Stephen Cook · in Torque Game Engine · 06/26/2003 (10:30 pm) · 3 replies

For some reason Discreet decided to alter the sdk header files.
I get an error when I try to recompile the max2dts exporter.
Can someone assist in helping me recompile this?
Thanks.

Stephen Cook

#1
06/28/2003 (4:45 am)
Did you set the library up like the existing Torque libraries?
Did you make the proper links in your project settings panel?

I recompiled the DTS exporter for max under 5 sdk and I don't have any problems.

What errors are you getting? That would be the best info to post.

Matt
#2
08/20/2003 (2:56 am)
I have problems with the max2dts exporter, i use max 5.1, i am trying to follow the exporter manual, so when i make a simple box and export it, there is no problems, when i anim it and export nothing happend, but when i try to export a character (so with a bipped) 3dsmax crash and go back to windows !!!

impossible to export a character!
i have tryed with physic only and also with physic and a converter that convert physic to skin (for real time deformation in the engine) but that's the same thing: 3dsmax end, that tell me that and error has append and go back to windows...

i realy nedd help because i want to adapt a 3d fighting game that i have made on another 3d engine (3d game studio) i have many characters but for now i can't use them because the exporter does not work !
#3
08/20/2003 (7:48 pm)
For Characters its best to use the Max4 multires and the regular Max2dts exporter for MAX4 that comes with the engine. You can use all the functions that are described in the Docs.

Matt