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[1.1BETA1] Triggers Cause Collision Issue with Thrown Items - CONFIRMED

by Steve Acaster · in Torque 3D Professional · 04/09/2010 (10:52 am) · 4 replies

Non-Static (respawning) items are colliding with triggers, so that when an object spawns (eg weapon thrown from a dead player) it does the strange "rising up vertically" collision issue.

I suppose a workaround wold be altering trigger typemasks to exclude items (not so good if you want to check for an item inside a trigger). A better fix would be to solve the odd "rising" collision on items.

#1
04/09/2010 (11:50 am)
Steve,try to remove the TriggerObjectType from sServerCollisionMask at item.cpp
#2
04/09/2010 (12:43 pm)
lol, I was just about to edit my post and say that it's the item's collisionmasks and not the trigger's.

Having said that, is there any particular reason why TriggerObjectType was under server rather than lumped with everything else under client?
#3
04/09/2010 (1:26 pm)
I think this would not destroy any functionality but I can't say it for sure.
#4
08/21/2010 (9:12 am)
Logged and confirmed as THREED-1115.