Game Development Community

Waiting for ever

by Don Bates · in Game Mechanics Kit · 04/07/2010 (12:09 pm) · 3 replies

Actually the last thing T3D does is display "Waiting for Server". Everything compiled alright, once I included the bullet physics that is. But now I can't get into a mission... Run time bug, not sure where to start looking right now

#1
04/07/2010 (2:22 pm)
Not sure if this is related but I had a similar issue and it has something to do with shape replicators nested within simgroup folders in the world editor. Once I removed the shape replicators from the folders, all was good and the 'waiting on server' issue was resolved. I basically went into the mission file using an editor and deleted all the shape replicators. Like I said, not sure if its the same issue but it might be a way to start debugging.
#2
04/07/2010 (7:54 pm)
Make sure that the .mis file that it is loading for the mission is present in the "levels" folder.
#3
04/08/2010 (1:05 am)
"Make sure that the .mis file that it is loading for the mission is present in the "levels" folder."

That wasn't it but thanks for making me look, I found some scripts I overlooked. I can load up the map now. Now I'm off to get the physics working. Thanks for the help :)