New Level: Learn how to decrease recoil!
by DanTheMan · in Marble Blast · 04/07/2010 (9:04 am) · 0 replies
Put this in the beginner directory. It's a simple, yet interesting discovery made by me:
EDIT: Notice it uses the non-used beginner 3 interior, make sure you have it first.
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
new ScriptObject(MissionInfo) {
goldTime = "8500";
time = "0";
desc = "Learn how Superjumps and Gyrocopters help out!";
type = "Beginner";
startHelpText = "Use the Superjump or Gyrocopter in the levels to help slow your fall!";
level = "15";
artist = "Alex Swanson";
name = "Learn to lower falling recoil";
};
new MissionArea(MissionArea) {
area = "-360 -648 720 1296";
flightCeiling = "300";
flightCeilingRange = "20";
locked = "true";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0";
cloudHeightPer[1] = "0";
cloudHeightPer[2] = "0";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "500";
useSkyTextures = "1";
renderBottomTexture = "1";
SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
fogDistance = "300";
fogColor = "0.600000 0.600000 0.600000 1.000000";
fogVolume1 = "-1 -1.73483e+09 -1.73483e+09";
fogVolume2 = "-1 -1.73483e+09 -1.73483e+09";
fogVolume3 = "-1 -1.73483e+09 -1.73483e+09";
materialList = "~/data/skies/sky_day.dml";
windVelocity = "1 0 0";
windEffectPrecipitation = "0";
noRenderBans = "1";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -1734829824.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 -1734829824.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -1734829824.000000";
};
new Sun() {
direction = "0.34749 0.639042 -0.686204";
color = "1.400000 1.200000 0.400000 1.000000";
ambient = "0.300000 0.300000 0.400000 1.000000";
};
new SimGroup(CheckPoints) {
new StaticShape(StartPoint) {
position = "-1.2 -7.15256e-08 -0.4";
rotation = "0 0 1 30";
scale = "1 1 1";
dataBlock = "StartPad";
};
};
new Item() {
position = "47.2134 5.00151 -80.5757";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SuperJumpItem";
collideable = "0";
static = "1";
rotate = "1";
};
new ScriptObject() {
time = "0";
gemCount = "0";
penaltyTime = "0";
powerUp = "0";
pad = "2439";
bonusTime = "0";
};
new ScriptObject() {
time = "0";
gemCount = "0";
penaltyTime = "0";
powerUp = "0";
pad = "1443";
bonusTime = "0";
};
new ScriptObject() {
time = "0";
gemCount = "0";
penaltyTime = "0";
powerUp = "0";
pad = "2019";
bonusTime = "0";
};
new InteriorInstance() {
position = "10.7469 11.1137 -40.1236";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "~/data/interiors/beginner/training3.dif";
showTerrainInside = "0";
};
new ScriptObject() {
time = "0";
gemCount = "0";
penaltyTime = "0";
powerUp = "0";
pad = "4493";
bonusTime = "0";
};
new StaticShape() {
position = "30.3283 -12.2897 -76.3786";
rotation = "0 0 -1 44.6907";
scale = "1 1 1";
dataBlock = "SignFinish";
};
new StaticShape(EndPoint) {
position = "30.3283 -12.2897 -86.3786";
rotation = "0 0 1 89.9544";
scale = "1 1 1";
dataBlock = "EndPad";
};
new Item() {
position = "-0.426305 24.1885 -0.0824295";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SuperJumpItem";
collideable = "0";
static = "1";
rotate = "1";
};
new Item() {
position = "9.51125 32.9029 -8.42707";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "HelicopterItem";
collideable = "0";
static = "1";
rotate = "1";
};
new Item() {
position = "24.2114 36.2954 -22.2798";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SuperJumpItem";
collideable = "0";
static = "1";
rotate = "1";
};
new Item() {
position = "39.533 29.1629 -42.3396";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "HelicopterItem";
collideable = "0";
static = "1";
rotate = "1";
};
new Item() {
position = "46.4044 11.0116 -67.7025";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "HelicopterItem";
collideable = "0";
static = "1";
rotate = "1";
};
new ScriptObject() {
time = "0";
gemCount = "0";
penaltyTime = "0";
powerUp = "0";
pad = "2910";
bonusTime = "0";
};
new AudioProfile(MusicProfile) {
fileName = "~/data/sound/Shell.ogg";
description = "AudioMusic";
preload = "0";
};
};
//--- OBJECT WRITE END ---EDIT: Notice it uses the non-used beginner 3 interior, make sure you have it first.
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