Game Development Community

Dust Emmitter

by Anthony Rosenbaum · in Artist Corner · 06/25/2003 (5:33 am) · 4 replies

I noticed that the player datablock has a dustEmmitter. I had seen it used in T2 with Flying/Hover vehicles to get a nice dust effect when close to the ground, My question is, Is a node needed in the dts? If so what are the Specs for it, ie name and direction? Should it be a jetNozzle# node, should it point down?

#1
06/25/2003 (8:24 am)
The liftoff dust emitter doesn't require a node -- the vehicle code calculates the emitter position. You do have to set the datablock's triggerDustHeight for the vehicle altitude at which it begins to cause dust and dustHeight for the emitter's altitude. As this logic is part of the Vehicle class, it will work for any vehicle type.

If you are working against the HEAD release, you may need the latest from CVS because a patch that fixes a problem with liftoff dust was integrated recently.
#2
06/25/2003 (11:41 am)
I have got it working in vehicles my question is using this in the player Class, there is a dust emmitter there.
#3
06/25/2003 (12:00 pm)
Sorry, got turned around by the wording of your post.

Pure (but educated ;-) ) guess would be that the dustEmitter is a jetting artifact. It's defined in the PlayerData datablock but not used in the Player code. None of the resources that restore jetting functionality to the player appear to make use of dustEmitter.
#4
06/25/2003 (1:11 pm)
Not Yet anyway!