Game Development Community

jumping but no animation playing

by Donald Teal · in Game Mechanics Kit · 03/31/2010 (6:12 pm) · 3 replies

Okay, here is what I am running into when I try to use GMK 1.2.8 with T3D1.1b,

First all my character seems to jump but doesnt play the jump animation. Then the physics seem to be off. Will give you an example.

In the Simple level map, the cloth banners hanging down do not seem to be effected unless you shoot them in a certain spot. The big ball that is on that level also doesnt move unless you shoot it directly in the center. In 1.2.7 you could shoot the ball on the edge to get it to move in different directions like wise you could shoot the banners to get them to flap in different ways.


It seems this is not any code I have changed as I can take the binary exe from the GMK and put it into a binary build of T3D1.1b and the issue is there.

If reload T3D1.1a and GMK1.2.7 everything works as expected.

The only thing I can think is happening is the the bullet physics that are now part of T3d1.1b is conflicting with the physics in GMK1.2.8

can anyone tell me where to fix this?

#1
04/01/2010 (6:40 pm)
I re-edit my post to give more description
#2
04/02/2010 (7:52 am)
I recently recheck the demo. After the cut-scene space bar is rebinded to differend function and thus jump don't work.

Try to comment this line cutScene.cs

CutSceneActionMap.bindCmd(keyboard, "space", " $currentPlayingScene.stop(); ", "");
#3
04/02/2010 (5:42 pm)
its not that you lose the ability to jump, you lose the jump animation that goes with the jump action.
and I did try notating out the code you suggested and no change.