TGEA 1.8.1 and GMK Bulllet only
by Andy S. · in Game Mechanics Kit · 03/29/2010 (2:46 pm) · 1 replies
Hi,
is it possible to only integrate Bullet physics into TGEA 1.8.1, but not the rest of GMK? I have the 3DAAK for TGEA, and I want to update it with physics. I tried a full merge, It even compiled without errors, but when loading the mission it reports an error about some ghost not correct. So I was thinking of just getting in the physics engine. How woudl I do this? Did anybody ever try this?
Thanks
Andi
is it possible to only integrate Bullet physics into TGEA 1.8.1, but not the rest of GMK? I have the 3DAAK for TGEA, and I want to update it with physics. I tried a full merge, It even compiled without errors, but when loading the mission it reports an error about some ghost not correct. So I was thinking of just getting in the physics engine. How woudl I do this? Did anybody ever try this?
Thanks
Andi
Torque Owner Yuri Dobronravin
Logicking
What console log said? Try to load clean mission without any objects and then add objects one by one so you can find with what type of objects has a problem.