Game Development Community

GarageGames Hiring Tech Writer For Torque

by Michael Perry · in Jobs · 03/26/2010 (2:45 pm) · 14 replies

static.garagegames.com/static/upload/emp-59817/GarageGames_Logo.png

NOTE: This is for a position on the official GarageGames team. You will be working directly with the developers and other employees responsible for the entire Torque engine lineup.

UPDATE: Position is re-opened as of 1/27/2011

Technical Writer, Torque

Available for nearly every platform and specialized separately for 3D and 2D games, Torque is the most licensed engine middleware in the games industry. Torque is a constantly evolving technology built for speed and ease of use. Our community is now home to 150,000+ game developers and artists with additional licensees of more than 200 universities and schools for computer science and game design programs.

GarageGames is recruiting for a technical writer with previous experience in creating tutorials and documenting game technology. The position is for a three month stint with potential to become a full time hire.

Title: Technical Writer

Location: Las Vegas, NV

Requirements:
  • 3 years of demonstrable experience as a technical writer, documentation engineer, or tutorials author
  • Working knowledge of game development or game engine technology
  • Experience working with C-based languages, such as C, C++, C#, Objective C, or TorqueScript
  • Able to keep up with fast-evolving technology
  • Comprehensive computer-science fundamentals

Pluses:
  • Torque technology experience
  • Worked with popular SDKs, such as DirectX, XNA, and iPhone SDK
  • Experience with 3rd party middleware, such as PhysX, Havok, Scaleform, etc.
  • Experience with PHP, HTML, and Javascript
  • Experience with auto-documentation systems such as Doxygen or Sandcastle
  • Degree in computer science or game development
  • Experience with source control software, particularly Subversion

We are looking for those who are accountable, like working in a team environment, thrive under tight deadlines and have a strong sense of ownership. Most importantly, we want someone to have a positive attitude, a sense of humor and are passionate about gaming or game development.

To apply, please send your resume and pay requirements to michaelp@garagegames.com. Please use "Torque Technical Writer" in your subject line.

Relocation Package Offered

#1
03/29/2010 (1:24 pm)
I am interested. But Las Vegas is a little bit too distant (from germany).
#2
04/06/2010 (12:39 pm)
Ah,

would have been Ideal if not for location….unless you want to relocate me ;)
#3
04/06/2010 (12:50 pm)
@Thomas and Gavin - Go ahead and send me your resume.
#4
04/07/2010 (3:19 pm)
Damn, why can't this have been two years from now, when my military contract ends?
#5
04/09/2010 (6:21 pm)
Will you be hiring more people? I am not looking for a job, but I feel that there aren't many people on the team.
#6
04/09/2010 (6:42 pm)
@Tyler
Additions to the team has been one of the many things Eric has spearheaded since coming on board. There is, of course, a limit to how many people can be brought on at once. However, this thread isn't really the place to discuss that.
#7
04/12/2010 (3:29 am)
If you hire 13 year olds and am able to fly me over I will work free hehe.
#8
04/13/2010 (1:39 pm)
I would love to apply for Jobs with the Torque team as I am just finishing up my degree in Game and Simulation Programming in June, and I don't mind traveling to where the work is! I live in Maine and my family is willing to wait here while I go wherever I have to go to get employed, unfortunately this is the only job that I have seen you advertise, are there more positions available? I have the programming degree in the bag, spending a lot of time on the deans list, but I honestly prefer to mix my effort between art and programming, as I feel I am a better artist, hope to see more job openings soon:O)
#9
04/13/2010 (1:51 pm)
@Bobby - We will be hiring for other positions soon, but right now we only have two openings. One of which is this posting.
#10
04/14/2010 (2:54 pm)
NOTE: This is for a position on the official Torque team. You will be working directly with the developers and other employees responsible for the entire Torque engine lineup.
#11
05/05/2010 (1:01 am)
Any word on the status of this position?
#12
05/05/2010 (6:15 am)
Great news, Torque docs for T3D have been playing catch up for a long time by the looks of it, and we all know how overworked you are :)

1/ Do we have a closing date for this position?

2/ Is the initial contract self employed or is there a possibility that it can be?

Thanks in advance.
#13
05/05/2010 (12:55 pm)
@Everyone - Thank you all for your patience. Once the offer was extended to non-Vegas residents, my inbox exploded with over a hundred applications. It was fairly easy to weed out the unqualified and spam, but it was still time consuming.

To answer your question, I have narrowed my decision down to two people. They will be receiving my offer e-mail today. If one or both accept, we can consider the position closed. Stay tuned.
#14
01/27/2011 (1:15 pm)
Update everyone. The position has been re-opened. We are once again looking for a full time technical writer at GarageGames. I've updated the requirements and some details related to GG (not IA). Be sure to read the original post for the info.

Note: We are also hiring for several other positions: GG Employment. I will be heavily involved in the filtering process for technical writers, which is why I have reopened this thread.