Game Development Community

How to use TorqueXBuilder3D?

by Adam Beer · in Torque X 3D · 03/24/2010 (6:02 pm) · 3 replies

I have searched high and low and when I load the FPS.csproj file the editor just crashes. Pushing create new project doesnt do anything so what do I do?

Sorry if this has been discussed somewhere else but it's not in the docs and its not coming up in search.

-Adam

#1
03/26/2010 (8:52 am)
It is really not right yet, You cannot load the demo (I know) but you can load and create a new scene place objects etc. then sae the scene and use it in your game. However once you attach a module to an object it will crash the builder.

Also you have add your objects (I use DTS) to the C# project, build, then open your project in the builder. You will see your objects in the builder can drag and manipulate them etc, write out the file and go back to writing code.

The builder is just really for placing objects in a scene, the same with the 2D builder, its for placing objects, you still need to code all the components for your objects behaviors.
#2
03/26/2010 (11:51 am)
When I open the editor, 'New Scene' is grayed out. Clicking 'New XNS Game Studio Project' doest do anything. How are you supposed to create your own game with this?
#3
03/26/2010 (12:22 pm)
Ok I figured out how to make a new project. I tried adding assets from the FPS Demo to the c# project and when I run the builder, it just crashes.

Am I doing something wrong?