Light Wave Categories any time soon?
by gdebello · in Artist Corner · 03/24/2010 (4:42 pm) · 6 replies
Will there ever be any categories set aside for the LightWave artist? There is a lot of artists who use Light Wave and Torque. The page with any documentation on Light Wave which is locate at www.gnometech.com hasn't been updated since July 2009. What gives? E-mail the guy and nothing. There is no good tutorials on this site at all. The support is lacking.
I hope somebody else feels the same way I do.
Cheers,
Glen
I hope somebody else feels the same way I do.
Cheers,
Glen
About the author
I specialize in Hard Surface Modeling/Environments/Military Vehicles and Weapons, Particle FX (Smoke and Fire), and Cinematics. Check out the webpage at http://www.gdebello3d.com
#2
04/12/2011 (7:51 pm)
I would as well.
#3
05/21/2011 (3:29 pm)
Yep, me too.
#4
...and just to keep this thread going a bit more... ;)
I think that if GG got in touch with Newtek and figured out if they could find a way to get what .dae "format" LW CORE exports, GG could get a nice, solid pipline for LW folks working. Now, I don't know the numbers, but I *am* a "HardCORE" member (re: been working with the CORE builds since the very first one back before CORE was even really released), and when CORE does ship...it's going to be pretty damn sweet. As it stands, it's got the serious potential to really shake up the status quo on 3d packages. And, with the price of LW vs., say, ANY of Autodesks stuff (Maya, 3DS MAX, Softimage, Mudbox, MotionBuilder, and whatever else the decide to buy-out), it will almost be a no-brainer for individuals and small indi game developers.
Anyway, enough of the pep talk...I just wanted to throw a "GG should work with Newtek" blurb out there. :)
^_^
Paul L. Ming
05/22/2011 (9:24 am)
Hiya....and just to keep this thread going a bit more... ;)
I think that if GG got in touch with Newtek and figured out if they could find a way to get what .dae "format" LW CORE exports, GG could get a nice, solid pipline for LW folks working. Now, I don't know the numbers, but I *am* a "HardCORE" member (re: been working with the CORE builds since the very first one back before CORE was even really released), and when CORE does ship...it's going to be pretty damn sweet. As it stands, it's got the serious potential to really shake up the status quo on 3d packages. And, with the price of LW vs., say, ANY of Autodesks stuff (Maya, 3DS MAX, Softimage, Mudbox, MotionBuilder, and whatever else the decide to buy-out), it will almost be a no-brainer for individuals and small indi game developers.
Anyway, enough of the pep talk...I just wanted to throw a "GG should work with Newtek" blurb out there. :)
^_^
Paul L. Ming
#5
The only part, where i would use Collada and not LW2DTS is pureLight, because of the second uvset.
05/23/2011 (3:45 am)
I avoid Collada where i can. A specialized exporter is always the better option. The only part, where i would use Collada and not LW2DTS is pureLight, because of the second uvset.
#6
10/13/2011 (11:19 am)
/sign
Torque Owner The_Hierarch
Ming Designs
I feel as you do. :) I'm a Lightwave guy now to (from XSI...I still love XSI, but I hate AD's 'policies', so I jumped ship when they bought it). I'd love to see a "Lightwave" section. :)