Game Development Community

Add new light results in error message

by Konrad Kiss · in pureLIGHT · 03/22/2010 (2:25 pm) · 7 replies

I'm just starting out - trying my wings by following the tutorial videos on YouTube.

I imported an object - one single mesh (LMA) without any lights. I planned to add lights from within pureLight, but when I do that, I get a "The given path's format is not supported." error message:

www.xenocell.com/dev/pl_emsg01.jpg

When I click OK, pureLight becomes unresponsive. All I can do is kill the task and relaunch from within preLight.

Unless MilkShape can do the trick, I don't have access to modeling software. Is there something else that needs to be done when I want to add (and not import) a new light?

Any help would be greatly appreciated.

Edit: I'm under Vista 64.

#1
03/22/2010 (3:09 pm)
Update on this: The lights are generated regardless of the error, and they appear to be functioning. If I pull them in in preLight, they appear fine in pureLight.

Now to figure out how to move them around.. :)
#2
03/22/2010 (10:21 pm)
That error is interesting. We had that reported once before, not entirely sure what causes it. Seems like its a file path problem of some sort, what's the file path of your scene file?

For moving lights/objects around, have a look at section 5.4 in the pureLIGHT documentation.
#3
03/24/2010 (5:16 pm)
Thanks Thomas. My directory names had spaces and dots (just like a default Torque 3D install directory would - but I haven't tested that exact case) - hope that helps.

Moving everything to a simple directory that lacks those characters seems to have solved the problem.

Thanks for the tip about the docs.
#4
03/24/2010 (5:48 pm)
Thomas, is it possible to rotate spot and directional lights? I haven't found anything about it in the docs.
#5
03/24/2010 (7:02 pm)
Hmm those darn spaces and dots again! Why did Microsoft allow delimeters to be used in path names? I'll look into fixing this.

You can reorientate a directional light to the camera, if you select it and press R.

Spot lights, there's not currently a built-in way to rotate them. I really should add one in.
#6
03/24/2010 (7:13 pm)
Just butting into this thread:

On the subject of crashing/lockup: on adding a new light, I just redid a little test and this I mentioned here still occurs. Don't know if related.
#7
03/25/2010 (8:17 am)
This has been fixed and will be in the next release.