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Terrain blocks - how can I tile unique instances?

by Richard Ranft · in Torque 3D Professional · 03/21/2010 (10:46 am) · 3 replies

I have searched the forums - if this is addressed I must have missed it.
I want to create multiple terrain blocks that are not repeating tiles - they should be unique instances. At the moment I can create and arrange multiple terrain blocks in a single level, but when I make a change to the terrain geometry all of the other blocks change to match. The change isn't visible until you make a change to the first block near the relative coordinates of the changes on block2, but if you move over the area with the brush you can see the outline of the actual shape.
I would like to tile unique instances of terrain blocks, each with its own height data, and use this to create a terrain similar to that seen in Morrowind or Oblivion. What I'm wondering is (I suppose) if anyone has a narrow target area that I should start in to get this going. The terrain system should be able to handle this easily with little tweaking - perhaps a blockManager to handle tiling, visibility and loading/streaming blocks in and out.
<shrug> Thought I'd ask....

About the author

I was a soldier, then a computer technician, an electrician, a technical writer, game programmer, and now software test/tools developer. I've been a hobbyist programmer since the age of 13.


#1
03/21/2010 (3:13 pm)
Sounds like you want the mega terrains from TGEA if I'm not mistaken. That'd be a good starting point if you have it.

Unless mega terrains are in T3D as well and I've just never seen them.
#2
03/21/2010 (3:19 pm)
mega terrains are not in T3d yet they said they wan't to add it though but who knows when it will be. i think 1.2 but we will see. :P
#3
03/21/2010 (7:36 pm)
Hmm - maybe I could start looking at the differences in the terrain code, maybe figure out how to get them over from TGEA to T3D.