No Source Code avaialble at that current location. Can't Deploy to Xbox
by Lino · in Torque X Platformer Kit · 03/19/2010 (2:34 pm) · 5 replies
Hello all,
I can't seem to get my platform-kit powered game to run on the xbox. I have created both the xbox copy and the xbox framework. I have tried releasing the framework as stated on a youtube video by other posters with similar issues. The game loads everything all the way to levels and art assets etc. then goes to black screen and fails with the error *there is no source code available at that current location*
I have tried changing torque references to the 360 ones *garagegames.framework and garagegames.framework2d* with no luck as well.
I don't understand why there aren't more tutorials or help on a product that is meant to create games for the PC and XNA etc. It seems there are tons of people with similar issues all over the forums.
I am currently using Torque X 3.1.4 for creators club along with visual C# 2008 express.
If someone could please help I would really appreciate it.
Thanks
I can't seem to get my platform-kit powered game to run on the xbox. I have created both the xbox copy and the xbox framework. I have tried releasing the framework as stated on a youtube video by other posters with similar issues. The game loads everything all the way to levels and art assets etc. then goes to black screen and fails with the error *there is no source code available at that current location*
I have tried changing torque references to the 360 ones *garagegames.framework and garagegames.framework2d* with no luck as well.
I don't understand why there aren't more tutorials or help on a product that is meant to create games for the PC and XNA etc. It seems there are tons of people with similar issues all over the forums.
I am currently using Torque X 3.1.4 for creators club along with visual C# 2008 express.
If someone could please help I would really appreciate it.
Thanks
About the author
#2
My edited level works fine on windows. btw
Thanks again
03/22/2010 (3:23 pm)
Thanks for the reply David. I'm rather new so the cause might be something stupid. I tried to start a new platformer game and simply swapped the dragon graphics with my own and it gives me this error. If i run the kit normal to my 360 no issues at all. If i start at my level with my own character it gives me that error. No Source code etc etc. If I replace gfx from the platformer kit do i need to do anything else besides add via C# 2008 then create material in torque and play? My edited level works fine on windows. btw
Thanks again
#3
03/24/2010 (6:46 am)
I didn't get much time to work with it, but I was having problems deploying to my XBox (with base XNA; I wanted to get that working before working with deployment with TX). Probably something stupid I'm doing.
#4
09/12/2010 (6:08 am)
Was there any more insight on this? I'm getting this error was well.
#5
This may be of some intrest too you:
I'd recomend using the latest release of the engine too ;-)
www.torquepowered.com/community/forums/viewthread/119803
09/12/2010 (3:58 pm)
Hey all,This may be of some intrest too you:
I'd recomend using the latest release of the engine too ;-)
www.torquepowered.com/community/forums/viewthread/119803
Associate David Montgomery-Blake
David MontgomeryBlake