invisible faces (sometimes)
by Thomas Bang · in Constructor · 03/18/2010 (10:43 am) · 0 replies
I built some simple brushes. Nothing to get excited about.
But some faces of a few brushes are invisible under some view angles but are visible under some other view angles.
I use Constructor 1.0.6 and export my Difs for TGE with "File"->"Export as Dif..."
In a second test i tried "File"->"Export"->"Torque Game Engine (map2dif plus)"
Now, the problematic faces are visible under all view angles. Good. Very good.
Should i use always map2dif plus in the future?
But some faces of a few brushes are invisible under some view angles but are visible under some other view angles.
I use Constructor 1.0.6 and export my Difs for TGE with "File"->"Export as Dif..."
In a second test i tried "File"->"Export"->"Torque Game Engine (map2dif plus)"
Now, the problematic faces are visible under all view angles. Good. Very good.
Should i use always map2dif plus in the future?