Question with T3D merge
by Juan Lemus · in Arcane FX (Public) · 03/13/2010 (9:41 am) · 3 replies
Hi guys I was following your guide for AFX2.0 - T3D merge, to make a personalize merge, but I’m having a hard time following the indications. The problem that it’s still the guide for TGEA and that most of the files and search terms don’t exist anymore. Is there a more actualize version of this guide that I can help me with my customize merge? Or do I need to some extra add on to be able to do the merge?
About the author
I am the chief of the team in Lion Works studio, in Guatemala , Central America.
#2
Download the logicking's free "code patch" tool ... it does a 3 way comparison/merge.
http://www.logicking.com/index.php?page=downloads
Its insane how much help it has been to me ... you select the core build, your build and the "mod" build ... and a directory to write all the output.
It merges the core + your + mod into a complete new version for you. If there are any conflicts, it pulls up winmerge (install it first) and lets you sort it out by hand.
Big help and its free
03/16/2010 (2:39 pm)
Jeff / Juan --- an even easier method Download the logicking's free "code patch" tool ... it does a 3 way comparison/merge.
http://www.logicking.com/index.php?page=downloads
Its insane how much help it has been to me ... you select the core build, your build and the "mod" build ... and a directory to write all the output.
It merges the core + your + mod into a complete new version for you. If there are any conflicts, it pulls up winmerge (install it first) and lets you sort it out by hand.
Big help and its free
#3
arcane-fx.com/wiki/Upkeep_:_T3D_Engine_Modifications
There are still some information holes, particularly in the area of particle-system enhancement and engine bug-fixes, but you may find it helpful for answering some merging questions.
03/26/2010 (6:29 am)
Much of the AFX2-for-T3D Merging Guide is now available on the AFX Wiki at:arcane-fx.com/wiki/Upkeep_:_T3D_Engine_Modifications
There are still some information holes, particularly in the area of particle-system enhancement and engine bug-fixes, but you may find it helpful for answering some merging questions.
Associate Jeff Faust
Faust Logic, Inc.
Eventually, there will be an AFX-for-T3D merge guide in the AFX Wiki, but that still shouldn't keep you from doing a merge. Nearly all AFX mods are clearly labeled with "AFX CODE BLOCK" comments (it does get a bit messy in the particle system sources). With a tool like Beyond Compare (which I highly recommend) you can compare all the source files in the Engine/source folders, and all the changes should stand out pretty clearly.
A good approach is to do what I call a "triangulated merge". Use Beyond Compare (or any similar tool) to identify all files changed between Stock T3D and Stock AFX-for-T3D. Then do the same thing to identify files changed between Stock T3D and your own project. Then compare the modified files in both groups. Those files that are common to both groups are the ones that contain overlapping changes that you need to merge carefully.