Game Development Community

[Bug 1.1B] - Material Editor Crashes

by Scottie Sirius · in Torque 3D Professional · 03/11/2010 (6:13 pm) · 9 replies

The material editor crashes everytime I try to open it...it takes a minute approximately then I get a runtime error and it has to close. The console says...

tools/materialEditor/scripts/materialEditor.ed.cs (221): Unknown command postApply.
Object (9253) TSStatic -> SceneObject -> NetObject -> SimObject

Is it just me?

#1
07/26/2010 (2:40 am)
I am having problems with the material editor crashing as well. It is a runtime error, as Scott says. In my case, the console does not give me any error message, other than letting me know that there are a few textures it is unable to load. Can anyone make any suggestions as to how I can track down what is going wrong?
#2
07/26/2010 (2:45 pm)
This is fixed in 1.1 Beta 2.
#3
07/26/2010 (4:30 pm)
Thank you so much, Scott, for your quick response. This is really good news for me.
#4
08/06/2010 (10:59 pm)
As of T3D beta 2, I am still getting runtime errors whenever the material editor tries to populate the thumbnails listing.

I have not been able to identify or delete any material to rectify this run time error. The deletion of certain materials, namely sticks and twigs items, make it appear to go away, but after running the material editor a few times, the runtime error appears again, making all use of the material editor impossible.

This has become a show-stopping bug for me.

Is there any way for me to search all my dts files, and all my pngs and jpgs for corruption? Could such corruption even cause a run-time error? Or, could someone please point me to where in the C++ code I could begin to search for the source of this error?

I would really welcome any help at all. I hesitate to report this as a bug until I can determine if it is some type of corrupted data causing it.

#5
08/06/2010 (11:21 pm)
@ Steve Damsky
If you haven't already, try installing the DxSDK_2010, it fixed a couple of odd issues with 1.1beta2 which I had initially.
#6
08/07/2010 (6:58 pm)
Thanks Steve, but installing DxSDk 2010 didnt help the situation.

I am sure my materials are a mess...I don't understand mapping and
what not too well...but I did manage to run torque from visual studio in debug mode and it is somehow getting corrupted. Bad allocations on the heap, as I remember...I just don't know exactly how to interpret this, what to do about it, or how to check my data for corruption.
#7
04/09/2012 (2:47 pm)
Uh-oh.
I have this same problem.
Hope it gets resolved soon.
Does anyone have advice on fixing it?
#8
04/09/2012 (2:49 pm)
Uh-oh.
I have this same problem.
Hope it gets resolved soon.
Does anyone have advice on fixing it?
#9
04/09/2012 (2:57 pm)
@Matt, check your materials. Most likely one or more of them are corrupt or incorrectly setup. It can be a pain in the rear to find them.