Moving platforms
by Arnie Gape · in Marble Blast · 03/11/2010 (9:17 am) · 6 replies
good primarily as moving platform could do for her marble blast, but try the .mis file,but I can't see the moving platform, I need a program? or I need to encode good (not that I think, that if bad encode, the mission does not load) could help me?
#2
-I make my mission
-I check the markers position
-I code the moving platform in the .mis file (with the markers position cheked)
-I save the .mis file
-Load the mission (this load perfect)
-And my moving platform doesn't appear
Can you give me a "hint" or something similar to do myu moving platforms?
03/21/2010 (6:54 am)
Thanks for the code,but i know it :) ,the problem is the next, I put the code in the .mis file right?,I do all the steps on your guide,but the moving platform don't appear,this is the problem,I really know the code of the moving platform,but my platform doesn't appear,sorry to waste your time,a cronology what I do.-I make my mission
-I check the markers position
-I code the moving platform in the .mis file (with the markers position cheked)
-I save the .mis file
-Load the mission (this load perfect)
-And my moving platform doesn't appear
Can you give me a "hint" or something similar to do myu moving platforms?
#3
This would help a lot more than simply guessing what could be the problem.
03/22/2010 (4:58 am)
Could you post here your mission file? (open in notepad)This would help a lot more than simply guessing what could be the problem.
#4
maybe this would be the problem,let me look that seems to delete :(
sorry for my stupid action,I was angry with the $@/&"*$ moving platform and i delete the .mis file, another question: Cam I make moving platforms with Torque Constructor? someone told me how to do,but it is true or false?
04/04/2010 (6:13 am)
I thinking...maybe this would be the problem,let me look that seems to delete :(
sorry for my stupid action,I was angry with the $@/&"*$ moving platform and i delete the .mis file, another question: Cam I make moving platforms with Torque Constructor? someone told me how to do,but it is true or false?
#5
04/05/2010 (11:12 pm)
True: http://www.marbleblast.com/index.cgi?board=constructor&action=display&thread=5501
#6
04/10/2010 (2:45 pm)
Thanks again :)
Matan
The moving platform codes, for example, look like this:
}; new SimGroup(MustChange_g) { new Path() { new Marker() { position = "-9 6.5 31.5"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "0"; msToNext = "4000"; smoothingType = "Accelerate"; }; new Marker() { position = "22 6.5 31.5"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "1"; msToNext = "2000"; smoothingType = "Accelerate"; }; new Marker() { position = "22 6.5 31.5"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "2"; msToNext = "6000"; smoothingType = "Accelerate"; }; new Marker() { position = "-9 6.5 31.5"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "3"; msToNext = "2000"; smoothingType = "Accelerate"; }; new Marker() { position = "-9 6.5 31.5"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "4"; msToNext = "0"; smoothingType = "Accelerate"; }; }; new PathedInterior(MustChange) { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "PathedDefault"; interiorResource = "marble/data/interiors_mbg/beginner/training_platform.dif"; interiorIndex = "0"; basePosition = "0 0 0"; baseRotation = "1 0 0 0"; baseScale = "1 1 1"; initialTargetPosition = "-1"; }; };