XNA 4.0
by b2fxna · in Torque X 3D · 03/10/2010 (6:36 am) · 2 replies
XNA 4.0 is out, is it worth for GarageGames to revamp TorqueX, now XNA user can target 3 platforms: PC, Xbox360, and Zune HD, huge opportunity there. A better pricing scheme will be a good chance to have more TorqueX users which will be more on the newbie side of game developers, or this forum will just stay quiet. Another topic that GarageGames didn't try out hard is editor which C# and .Net can bring to us.
I wish Torque X will be a good price product for casual games with a lot of small useful editors to help newbie to deliver their games as soon as possible, NOT to try to have fancy graphics, performance etc.
What do you say?
http://www.gamasutra.com/view/news/27589/GDC_Microsoft_Announces_XNA_Game_Studio_40.php
I wish Torque X will be a good price product for casual games with a lot of small useful editors to help newbie to deliver their games as soon as possible, NOT to try to have fancy graphics, performance etc.
What do you say?
http://www.gamasutra.com/view/news/27589/GDC_Microsoft_Announces_XNA_Game_Studio_40.php
About the author
#2
03/11/2010 (9:02 am)
Somehow I believe that using Toque 3D editor will be more problem than building a good editor for Torque X based on .Net. Let's see what will happen.
Torque Owner Trent
The editor is being changed to use the Torque 3D editor soon, we already know this. It will have a lot more of these editors you want.
TorqueX is a good priced product. There are some others around the same price but none include full source, and none use XNA. We all want this to be a better product, for them to make it a Unity killer, but I just don't think they have the money and resources to do that at present. It is what it is. I just wish they'd tell communicate with us more.