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TGE setup problem ... empty GUI object windows in GMK editor

by Jeff Yaskus · in Game Mechanics Kit · 03/09/2010 (5:00 pm) · 2 replies

I've followed the directions to merge GMK into my working version of TGE 1.5.2 (+RTS Starter kit)

Everything compiles, etc ... but when I bring up the editor the windows are all empty.

I rechecked my code and scripts but don't see anything missing.

if anyone knows where its loads the details to fill the gui menu's -- or encountered this issue before ?

#1
03/10/2010 (8:05 am)
Have you tried GMK without RTS kit?
Does editor works in that case?

It looks like some files from "1_5_2/example/logickingEditor" didn't seen from the Torque.
#2
03/10/2010 (1:35 pm)
amazing what a fresh start helps -- ran it again and then closed it out.
and went looking for files without a .dso extension.

And then I found the issue!

for the RTS Starter Kit ... game.cs in under scripts/core/game.cs
but normally its under scripts/game.cs for FPS game.

So I just had to change it from ./scripts to
//.logicking >>
   exec("~/server/scripts/logickingMechanics/logickingMechanics.cs");
   //.logicking <<

Now the menus are populated -