TGE setup problem ... empty GUI object windows in GMK editor
by Jeff Yaskus · in Game Mechanics Kit · 03/09/2010 (5:00 pm) · 2 replies
I've followed the directions to merge GMK into my working version of TGE 1.5.2 (+RTS Starter kit)
Everything compiles, etc ... but when I bring up the editor the windows are all empty.
I rechecked my code and scripts but don't see anything missing.
if anyone knows where its loads the details to fill the gui menu's -- or encountered this issue before ?
Everything compiles, etc ... but when I bring up the editor the windows are all empty.
I rechecked my code and scripts but don't see anything missing.
if anyone knows where its loads the details to fill the gui menu's -- or encountered this issue before ?
About the author
Long time gamer, hacker and programmer. With dreams of making video games -
#2
and went looking for files without a .dso extension.
And then I found the issue!
for the RTS Starter Kit ... game.cs in under scripts/core/game.cs
but normally its under scripts/game.cs for FPS game.
So I just had to change it from ./scripts to
Now the menus are populated -
03/10/2010 (1:35 pm)
amazing what a fresh start helps -- ran it again and then closed it out.and went looking for files without a .dso extension.
And then I found the issue!
for the RTS Starter Kit ... game.cs in under scripts/core/game.cs
but normally its under scripts/game.cs for FPS game.
So I just had to change it from ./scripts to
//.logicking >>
exec("~/server/scripts/logickingMechanics/logickingMechanics.cs");
//.logicking <<Now the menus are populated -
Torque Owner Yuri Dobronravin
Logicking
Does editor works in that case?
It looks like some files from "1_5_2/example/logickingEditor" didn't seen from the Torque.