Game Development Community


#1
03/08/2010 (8:43 am)
http://www.torquepowered.com/community/forums/viewthread/111975

you can tweak the values to only use bloom.

enable hdr by typing HDRPostFX.enable(); in the console. if you want to adjust hdr to your liking run HDRPostFx.inspectVars();
#2
03/08/2010 (8:47 am)
I believe there was a GUI resource somewhere for most of these postFX controls as well so you don't have to use the inspectvars one. It is showing up as postProcessOptionsDlg for me so you might search for that.

http://www.torquepowered.com/community/resources/view/18479

Not sure if it is out of date though.
#3
03/08/2010 (12:11 pm)
I think a lot of this will be cleaned up quite a bit in 1.1b2. There's a separate postFX menu coming, and apparently Tom spotted a major bug with HDR that had been making it perform oddly since it was first implemented, resulting in the very strange/extreme effects we've been getting from it. I would expect beta 2 to be out before much longer, so I'd suggest waiting a bit and seeing if it can do what you're looking for.
#4
03/08/2010 (7:24 pm)
@Joshua Halls

thx Joshua

i think should be wait 1.1 Beta 2 :)
#5
03/11/2010 (8:17 am)
Wow...Wasn't even looking for this but found it anyway. I didn't think about doing dialogues like this for PPEs. Thanks Joshua, props to you for finding it ;)