New Game Crashes
by RealmX · in Technical Issues · 03/08/2010 (4:28 am) · 0 replies
When I first installed TX3D I could create a new game, press F5, and it would build and run fine. I uninstalled XNA 3.1 and TX3D and then reinstalled both a few days later, created a new game, pressed F5 and I ended up with
"Assertion Failed: Can't find type for element: GarageGames.Torque.T3D.T3DSceneClient"
This was after having to build TorqueCore and Torque3D one at a time. Before I built theese projects individually, I tried to build the entire project and got...
The OutputPath property is not set for this project. Please check to make sure that you have specified a valid Configuration/Platform combination. Configuration='Debug' Platform='Xbox 360' TorqueCore
Warning 2 The variable 'isSkinned' is assigned but its value is never used C:UsersLibraDesktopTestGameTestGameTorque3DT3DComponentsT3DXSIRenderComponent.cs970 18 Torque3D
Warning 3
The field 'GarageGames.Torque.RenderManager.TranslucentRenderManager3D._2DComparer' is never used C:UsersLibraDesktopTestGameTestGameTorque3DRenderManagerTranslucentRenderManager3D.cs 91 34 Torque3D
Warning 4
'StarterGame3D.MovementComponent3D.ProcessTick(GarageGames.Torque.Sim.Move, float)' hides inherited member 'GarageGames.Torque.T3D.T3DInputComponent.ProcessTick(GarageGames.Torque.Sim.Move, float)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:UsersLibraDesktopTestGameTestGameGameMovementComponent3D.cs 61 29 Game
Warning 5 'StarterGame3D.MovementComponent3D.InterpolateTick(float)' hides inherited member 'GarageGames.Torque.T3D.T3DInputComponent.InterpolateTick(float)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:UsersLibraDesktopTestGameTestGameGameMovementComponent3D.cs 66 29 Game
Error 6 The command "if "x86"=="x86" "C:UsersLibraDesktopTestGameTestGameGamebinx86DebugGame.exe" -exportschema "C:UsersLibraDesktopTestGameTestGameGamemyschema.txschema"
" exited with code 1. Game
The FPS demo works fine so I know its not a configuration problem and I haven't changed any of the code. Just created a new project and tried to build it, expecting to see the desert scene, FP, w/o a player DTS. Can anyone explain this phenomenon?
"Assertion Failed: Can't find type for element: GarageGames.Torque.T3D.T3DSceneClient"
This was after having to build TorqueCore and Torque3D one at a time. Before I built theese projects individually, I tried to build the entire project and got...
The OutputPath property is not set for this project. Please check to make sure that you have specified a valid Configuration/Platform combination. Configuration='Debug' Platform='Xbox 360' TorqueCore
Warning 2 The variable 'isSkinned' is assigned but its value is never used C:UsersLibraDesktopTestGameTestGameTorque3DT3DComponentsT3DXSIRenderComponent.cs970 18 Torque3D
Warning 3
The field 'GarageGames.Torque.RenderManager.TranslucentRenderManager3D._2DComparer' is never used C:UsersLibraDesktopTestGameTestGameTorque3DRenderManagerTranslucentRenderManager3D.cs 91 34 Torque3D
Warning 4
'StarterGame3D.MovementComponent3D.ProcessTick(GarageGames.Torque.Sim.Move, float)' hides inherited member 'GarageGames.Torque.T3D.T3DInputComponent.ProcessTick(GarageGames.Torque.Sim.Move, float)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:UsersLibraDesktopTestGameTestGameGameMovementComponent3D.cs 61 29 Game
Warning 5 'StarterGame3D.MovementComponent3D.InterpolateTick(float)' hides inherited member 'GarageGames.Torque.T3D.T3DInputComponent.InterpolateTick(float)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:UsersLibraDesktopTestGameTestGameGameMovementComponent3D.cs 66 29 Game
Error 6 The command "if "x86"=="x86" "C:UsersLibraDesktopTestGameTestGameGamebinx86DebugGame.exe" -exportschema "C:UsersLibraDesktopTestGameTestGameGamemyschema.txschema"
" exited with code 1. Game
The FPS demo works fine so I know its not a configuration problem and I haven't changed any of the code. Just created a new project and tried to build it, expecting to see the desert scene, FP, w/o a player DTS. Can anyone explain this phenomenon?