Game Development Community

New Game Crashes

by RealmX · in Torque X 3D · 03/08/2010 (4:27 am) · 5 replies

When I first installed TX3D I could create a new game, press F5, and it would build and run fine. I uninstalled XNA 3.1 and TX3D and then reinstalled both a few days later, created a new game, pressed F5 and I ended up with

"Assertion Failed: Can't find type for element: GarageGames.Torque.T3D.T3DSceneClient"

This was after having to build TorqueCore and Torque3D one at a time. Before I built theese projects individually, I tried to build the entire project and got...

The OutputPath property is not set for this project. Please check to make sure that you have specified a valid Configuration/Platform combination. Configuration='Debug' Platform='Xbox 360' TorqueCore

Warning 2 The variable 'isSkinned' is assigned but its value is never used C:\Users\Libra\Desktop\TestGame\TestGame\Torque3D\T3DComponents\T3DXSIRenderComponent.cs970 18 Torque3D

Warning 3
The field 'GarageGames.Torque.RenderManager.TranslucentRenderManager3D._2DComparer' is never used C:\Users\Libra\Desktop\TestGame\TestGame\Torque3D\RenderManager\TranslucentRenderManager3D.cs 91 34 Torque3D

Warning 4
'StarterGame3D.MovementComponent3D.ProcessTick(GarageGames.Torque.Sim.Move, float)' hides inherited member 'GarageGames.Torque.T3D.T3DInputComponent.ProcessTick(GarageGames.Torque.Sim.Move, float)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:\Users\Libra\Desktop\TestGame\TestGame\Game\MovementComponent3D.cs 61 29 Game

Warning 5 'StarterGame3D.MovementComponent3D.InterpolateTick(float)' hides inherited member 'GarageGames.Torque.T3D.T3DInputComponent.InterpolateTick(float)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:\Users\Libra\Desktop\TestGame\TestGame\Game\MovementComponent3D.cs 66 29 Game

Error 6 The command "if "x86"=="x86" "C:\Users\Libra\Desktop\TestGame\TestGame\Game\bin\x86\Debug\Game.exe" -exportschema "C:\Users\Libra\Desktop\TestGame\TestGame\Game\myschema.txschema"
" exited with code 1. Game

The FPS demo works fine so I know its not a configuration problem and I haven't changed any of the code. Just created a new project and tried to build it, expecting to see the desert scene, FP, w/o a player DTS. Can anyone explain this phenomenon?


#1
03/08/2010 (4:59 am)
before anyone answers this post, I'll have to check the assembly names and make sure my computer didn't decide to miraculously change them to whatever it felt they should be. If this is the problem, be it intermitten, the solution should be in a FAQ section for this engine as after searching the forum I found that this is neither the first time its happened nor will it be the last. C'mon GG, your response of "search the forums" for answers to problems that should NOT exist in the first place is gettin' kinda' old, dontcha' think?! Least you could is create an FAQ section for what are obviously know bugs per engine.

Edit:
My bad, there is a Bug section. Unfortunately, though its happened before, this one is not there....yet.
#2
04/16/2010 (5:15 pm)
Did you figure out what the issue was? I seem to be having it myself.
#3
04/17/2010 (9:51 am)
Its the assembly names. They're wrong for TorqueCore and Torque3D. I'm not at home now and I don't remember what they're supposed to be off the top of my head but its posted here in the forums...somewhere.
#4
04/17/2010 (10:19 am)
Yup I found it.

http://www.torquepowered.com/community/forums/viewthread/112223

Thanks for the assistance!
#5
04/17/2010 (10:24 am)
If the assembly names are wrong it sounds like you have not updated VS2008 to SP1. www.microsoft.com/downloads/details.aspx?FamilyId=FBEE1648-7106-44A7-9649-6D9F6D...

That fixed it for me.