New Game Crashes
by RealmX · in Torque X 3D · 03/08/2010 (4:27 am) · 5 replies
When I first installed TX3D I could create a new game, press F5, and it would build and run fine. I uninstalled XNA 3.1 and TX3D and then reinstalled both a few days later, created a new game, pressed F5 and I ended up with
"Assertion Failed: Can't find type for element: GarageGames.Torque.T3D.T3DSceneClient"
This was after having to build TorqueCore and Torque3D one at a time. Before I built theese projects individually, I tried to build the entire project and got...
The OutputPath property is not set for this project. Please check to make sure that you have specified a valid Configuration/Platform combination. Configuration='Debug' Platform='Xbox 360' TorqueCore
Warning 2 The variable 'isSkinned' is assigned but its value is never used C:\Users\Libra\Desktop\TestGame\TestGame\Torque3D\T3DComponents\T3DXSIRenderComponent.cs970 18 Torque3D
Warning 3
The field 'GarageGames.Torque.RenderManager.TranslucentRenderManager3D._2DComparer' is never used C:\Users\Libra\Desktop\TestGame\TestGame\Torque3D\RenderManager\TranslucentRenderManager3D.cs 91 34 Torque3D
Warning 4
'StarterGame3D.MovementComponent3D.ProcessTick(GarageGames.Torque.Sim.Move, float)' hides inherited member 'GarageGames.Torque.T3D.T3DInputComponent.ProcessTick(GarageGames.Torque.Sim.Move, float)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:\Users\Libra\Desktop\TestGame\TestGame\Game\MovementComponent3D.cs 61 29 Game
Warning 5 'StarterGame3D.MovementComponent3D.InterpolateTick(float)' hides inherited member 'GarageGames.Torque.T3D.T3DInputComponent.InterpolateTick(float)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:\Users\Libra\Desktop\TestGame\TestGame\Game\MovementComponent3D.cs 66 29 Game
Error 6 The command "if "x86"=="x86" "C:\Users\Libra\Desktop\TestGame\TestGame\Game\bin\x86\Debug\Game.exe" -exportschema "C:\Users\Libra\Desktop\TestGame\TestGame\Game\myschema.txschema"
" exited with code 1. Game
The FPS demo works fine so I know its not a configuration problem and I haven't changed any of the code. Just created a new project and tried to build it, expecting to see the desert scene, FP, w/o a player DTS. Can anyone explain this phenomenon?
"Assertion Failed: Can't find type for element: GarageGames.Torque.T3D.T3DSceneClient"
This was after having to build TorqueCore and Torque3D one at a time. Before I built theese projects individually, I tried to build the entire project and got...
The OutputPath property is not set for this project. Please check to make sure that you have specified a valid Configuration/Platform combination. Configuration='Debug' Platform='Xbox 360' TorqueCore
Warning 2 The variable 'isSkinned' is assigned but its value is never used C:\Users\Libra\Desktop\TestGame\TestGame\Torque3D\T3DComponents\T3DXSIRenderComponent.cs970 18 Torque3D
Warning 3
The field 'GarageGames.Torque.RenderManager.TranslucentRenderManager3D._2DComparer' is never used C:\Users\Libra\Desktop\TestGame\TestGame\Torque3D\RenderManager\TranslucentRenderManager3D.cs 91 34 Torque3D
Warning 4
'StarterGame3D.MovementComponent3D.ProcessTick(GarageGames.Torque.Sim.Move, float)' hides inherited member 'GarageGames.Torque.T3D.T3DInputComponent.ProcessTick(GarageGames.Torque.Sim.Move, float)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:\Users\Libra\Desktop\TestGame\TestGame\Game\MovementComponent3D.cs 61 29 Game
Warning 5 'StarterGame3D.MovementComponent3D.InterpolateTick(float)' hides inherited member 'GarageGames.Torque.T3D.T3DInputComponent.InterpolateTick(float)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:\Users\Libra\Desktop\TestGame\TestGame\Game\MovementComponent3D.cs 66 29 Game
Error 6 The command "if "x86"=="x86" "C:\Users\Libra\Desktop\TestGame\TestGame\Game\bin\x86\Debug\Game.exe" -exportschema "C:\Users\Libra\Desktop\TestGame\TestGame\Game\myschema.txschema"
" exited with code 1. Game
The FPS demo works fine so I know its not a configuration problem and I haven't changed any of the code. Just created a new project and tried to build it, expecting to see the desert scene, FP, w/o a player DTS. Can anyone explain this phenomenon?
#2
04/16/2010 (5:15 pm)
Did you figure out what the issue was? I seem to be having it myself.
#3
04/17/2010 (9:51 am)
Its the assembly names. They're wrong for TorqueCore and Torque3D. I'm not at home now and I don't remember what they're supposed to be off the top of my head but its posted here in the forums...somewhere.
#4
http://www.torquepowered.com/community/forums/viewthread/112223
Thanks for the assistance!
04/17/2010 (10:19 am)
Yup I found it. http://www.torquepowered.com/community/forums/viewthread/112223
Thanks for the assistance!
#5
That fixed it for me.
04/17/2010 (10:24 am)
If the assembly names are wrong it sounds like you have not updated VS2008 to SP1. www.microsoft.com/downloads/details.aspx?FamilyId=FBEE1648-7106-44A7-9649-6D9F6D...That fixed it for me.
Torque 3D Owner RealmX
Edit:
My bad, there is a Bug section. Unfortunately, though its happened before, this one is not there....yet.