Any way to get physics objects to interact with polysoup buildings?
by Alaric Karczag · in Game Mechanics Kit · 03/04/2010 (6:44 am) · 4 replies
Title pretty much says it all.
I exported a small hut as a dts and made it a polysoup in tgea 1.8.2 but the physics items, the soft ball and the box and green can all go through the polysoup hut, even though I can't move through it or shoot throuh it. They just roll into the walls and out the other side.
I exported a small hut as a dts and made it a polysoup in tgea 1.8.2 but the physics items, the soft ball and the box and green can all go through the polysoup hut, even though I can't move through it or shoot throuh it. They just roll into the walls and out the other side.
#2
i see the ai, which use their own code hitboxes,
i see the items on the ground (box wheel barrel) all with code hit boxes
what else am i missing that was reacting as polysoup to the physics items?
03/11/2010 (4:08 am)
um, what in that video is polysoup?i see the ai, which use their own code hitboxes,
i see the items on the ground (box wheel barrel) all with code hit boxes
what else am i missing that was reacting as polysoup to the physics items?
#3
Buildings. Ragdolls collide with them.
Have you found polysoup flag in the static shapes properties?
03/18/2010 (9:35 am)
> um, what in that video is polysoup?Buildings. Ragdolls collide with them.
Have you found polysoup flag in the static shapes properties?
#4
it looks like im going to try recompiling the code and see if it works properly then.
03/19/2010 (12:09 am)
thanks for all your help.it looks like im going to try recompiling the code and see if it works properly then.
Torque Owner Yuri Dobronravin
Logicking
Polysoup collision for static items is supported. As you can see from this old video we used collision with meshes exported as DTS.
Make sure you have appropriate flag for Static Mesh set in the editor. I don't remember exact parameter name but AFIAK it has 'polysoup' word in it.