3D Painting Tools for DTS
by Tony Pitman · in Torque X 3D · 03/03/2010 (8:21 pm) · 9 replies
Does anyone know of a good, inexpensive, 3D painting tool? I am talking about things like the Enzo plugin for PhotoShop or ZBrush, except I would like a tool that works directly with DTS files. I know you can import / export many files formats to FBX and such, but I continue to have issues with that and information getting lost.
I use Houdini for my modeling and it works great. I am just not very good at doing the whole texturing thing with a flat texture.
Something free or cheap would be best ;-)
I use Houdini for my modeling and it works great. I am just not very good at doing the whole texturing thing with a flat texture.
Something free or cheap would be best ;-)
#2
I know I can do textures the "old fashioned" way with normal 2D painting programs.
I ask about it here because there are more and more 3D painting tools available that would make painting much easier.
03/04/2010 (12:35 pm)
I figured as much.I know I can do textures the "old fashioned" way with normal 2D painting programs.
I ask about it here because there are more and more 3D painting tools available that would make painting much easier.
#3
03/04/2010 (1:49 pm)
Blender has 3D painting ability.
#4
Its a useful feature for getting that final look with tweaks and refinements in the right hands, but if used incorrectly you will be slower than just using Photoshop, GIMP or similar 2D painting program to have done the work yourself.
03/05/2010 (10:19 am)
If you aren't any good at 2D painting, 3D painting won't help you out at all either, just make your work look more like ass. Its a useful feature for getting that final look with tweaks and refinements in the right hands, but if used incorrectly you will be slower than just using Photoshop, GIMP or similar 2D painting program to have done the work yourself.
#5
03/05/2010 (10:47 am)
Hmm, I figured the biggest difference what that when you are painting on a 2D texture based on UVs the polys are not very proportional. If I can paint right on the 3D model at least when I am painting on the eye, for example, I can see exactly which polys are where on the eye in relation to the ones around it. Sometimes that is not so apparent when painting on the 2D image with all of those lines running everywhere.
#6
03/05/2010 (3:30 pm)
The big thing to remember regardsless if you are 2D or 3D painting is that it still requires your UVW data to be properly and competently setup ahead of time. 3D painting still wont fix problems if you have a face too large or too small with regards to texel sizes and so forth.
#7
If there isn't anything for DTS anyway, it doesn't help me a lot, but that is ok. I will stick with trying to paint on the 2D surface. You make some really great points....I will just get better at doing it this way.
Thanks for all the replies.
03/05/2010 (4:30 pm)
It seems like if you do it on a 3D surface, however, that at least then you can see which poly is exactly where on the model. Maybe I don't understand how it works. All I know is that I am looking at my 2D texture with all of these polygon lines that show which poly is where and it doesn't look very much like the model. It is all stretched and flattened.If there isn't anything for DTS anyway, it doesn't help me a lot, but that is ok. I will stick with trying to paint on the 2D surface. You make some really great points....I will just get better at doing it this way.
Thanks for all the replies.
#8
03/05/2010 (4:48 pm)
Don't you have the original model?
#9
03/05/2010 (5:48 pm)
I created the model in Houdini and Houdini can only output DTS. If you want to output more than that you have to buy the full version which is a lot more expensive.
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