Game Development Community

Torque X 3.1.4 on Creators Club seems to be broken

by Ron Barbosa · in Torque X 2D · 03/03/2010 (7:17 pm) · 129 replies

Hey all...I just upgraded my Creators Club version of Torque X from 3.0.0 to 3.1.4 (which was released to Creators Club members today) and I'm getting the indication that my trial period has expired.

I tried to insert my product key that I used on the 3.0.0 binary, but it doesn't seem to work. Comes back as an invalid key.

I vaguely remember having to go through some steps to get my product key for version 3.0.0, but I can't find those steps documented anywhere.

Anyone have any thoughts?

Thanks
Ron
#21
03/05/2010 (7:46 am)
Okay. I figured it out. It is keyed to the old TX Builder product key. I'm going to go through your accounts and add that product. You should be able to register with that key. I just tested it and it registered fine with it.

EDIT:
Alright, I got everyone in this thread. Now to my e-mails!
#22
03/05/2010 (8:14 am)
Great, it's working!

Thanks again!
#23
03/05/2010 (8:17 am)
Thanks David! I appreciate your hard work!
#24
03/05/2010 (8:19 am)
@David

You're awesome, man...thanks for the help. If it worked for Johan...I'm sure it'll work for the rest of us.

Thanks
--RB

UPDATE: My code works as well. Thanks, David!
#25
03/05/2010 (10:16 am)
Yep, the new key you added worked for the 2D! Thanks a ton.
#26
03/05/2010 (12:38 pm)
I've encountered the same issue. Will replying to this thread suffice -- or can somebody kindly provide the best contact e-mail addy? Thanks a million.
#27
03/05/2010 (12:51 pm)
@Greg
Just added the key to your account. Also, I can be contacted with support at torquepowered dot com.
#28
03/05/2010 (1:14 pm)
Thanks! It works great.
#29
03/05/2010 (2:27 pm)
Might not hurt to run a search on GG profiles that own the TX 3.0.0 CC license, and just add the product key to all those accounts.

Then GG and MS can just put the instructions on their respective web sites.

Database queries are quicker than reading and responding to forums and emails. ;)
#30
03/05/2010 (4:05 pm)
thx a bunch David.the key works great :)
#31
03/05/2010 (6:40 pm)
I am getting an error when I try to create a 3.1 new template of a game. All four new templates are giving me a error saying that it is trying to load an untrusted component. I looked at the documentation for Customizing Project Templates but I don't nothing seems to be working. Is anyone else having this issue?
#32
03/05/2010 (6:53 pm)
Edward are you using VS2008 or C# Express? If you are using VS update it to the SP1.
#33
03/05/2010 (7:15 pm)
I tried with Express and VS2008 (which is on sp1) and I still get the same error.
#34
03/05/2010 (8:08 pm)
@Edward Laiz

Hey Edward...I just created and compiled projects from all 4 templates with no problems.

I'm curious...did you install OVER a 3.0.0 installation, or did you uninstall and start fresh? I went back and forth over this for a while, and I decided it would be best to uninstall and start fresh. You might have to tweak your project references, but it's probably the most stable way to run the new product.

I'm running VC# 2008 Express at SP1.

Good luck...
--RB (Chapel on Creators Club)
#35
03/06/2010 (10:27 am)
Just wanted to say I have the same issue. 3D takes my key, but 2D says invalid Key.

Thanks
#36
03/06/2010 (11:53 am)
@Damian
Added a key to your account.
#37
03/06/2010 (3:55 pm)
I also am experiencing the same InvalidKey issue.

FYI: I noticed that when I installed the Creators Club 3.1.4 package it in fact did not add or update anything it left the original directory of (c:\Program Files\Torque X 3.0.0 for XNA Creator's Club) alone and did not add a new one.

After uninstalling both packages a new directory with new executable etc now exists at (c:\Program Files\Torque X 3.1.4 for XNA Creator's Club). The TorqueX Builder 2D version now shows 2.5.0.0.
#38
03/06/2010 (11:33 pm)
I just became a XNA Premium member and don't know how to get the registration keys for both TX2D and TX3D. Also notice that David is giving new keys for them. The email address I use for here is different from the one I use on XNA. Do I need to create another account with my other email address to get the key codes?
#39
03/06/2010 (11:56 pm)
Figured out how to get the registration key as I didn't see the web page that said for registration but it only worked for TX3D. Is there one for TX2D?
#40
03/07/2010 (4:55 pm)
@David Cox

Read through this thread and you'll get the gist of what's going on regarding Torque X 2D 3.1.4 for Creators Club...in short...the product key processor is based on an old version of Torque X Builder (a now defunct GG product).

You will need a TXB key to unlock Torque X 2D 3.1.4.

@AWannaBe

The default behavior is to overwrite (upgrade) your previous install. So 3.1.4 installs INTO the 3.0.0 directory. I never was a fan of including version numbers in the install paths...it makes upgrades confusing and messy.

It does NOT create new folders, but it DOES install new product (as indicated by the new project templates available to you in VC# 2008).

Your best bet is to uninstall the old version and install the new (but you might want to wait until you get your product key resolved).

You will have to update some references within your project and upgrade your project to be a Game Studio 3.1 project, but it's not difficult.

Good luck
--RB