Poor Performance on Xbox Solved by Opening Guide?
by Bryant Drew Jones · in Torque X 2D · 03/03/2010 (12:25 pm) · 4 replies
Here's a strange one :)
I have a sparse GUISceneView scene (it has 3 or 4 static sprites, but that's it) that I'm loading up when the game launches. On Windows everything runs smoothly, but when I launch on the Xbox I get only 10FPS. It won't even play my background music on the Xbox. However, if I open and close the Xbox guide, the game jumps up to 60FPS and my background music starts playing.
What's being triggered when I open the Xbox guide and why aren't I getting that high level of performance when the game first launches? Has anyone run into this before?
Thanks for the help! :)
I have a sparse GUISceneView scene (it has 3 or 4 static sprites, but that's it) that I'm loading up when the game launches. On Windows everything runs smoothly, but when I launch on the Xbox I get only 10FPS. It won't even play my background music on the Xbox. However, if I open and close the Xbox guide, the game jumps up to 60FPS and my background music starts playing.
What's being triggered when I open the Xbox guide and why aren't I getting that high level of performance when the game first launches? Has anyone run into this before?
Thanks for the help! :)
About the author
www.SpryBry.com :)
#2
Launch game: 10 FPS, no music
Open guide: 60FPS, music
Close guide: 60FPS, music
If I never open and close the guide, I'll always get only 10FPS without music. But as soon as I open and close the guide, everything starts working as it should.
03/03/2010 (12:41 pm)
That would make sense. But even after I close the guide I still get the performance increase. Here's how it appears to be working:Launch game: 10 FPS, no music
Open guide: 60FPS, music
Close guide: 60FPS, music
If I never open and close the guide, I'll always get only 10FPS without music. But as soon as I open and close the guide, everything starts working as it should.
#3
03/03/2010 (1:23 pm)
does the same thing happen if you pause your game and unpause?
#4
03/03/2010 (1:44 pm)
No; pausing and unpausing the game has no effect on the performance. But when I was testing my pause functionality, I threw some breakpoints into Visual Studio, and after breaking then resuming the game in the debugger, I got the same performance increase that I got when opening and closing the guide. So weird o_O
Torque Owner Duncan Colvin