RESOLVED Cubemap Reflection Inverted - EXPLAINED
by Steve Acaster · in Torque 3D Professional · 03/01/2010 (7:53 am) · 0 replies
Cubemap reflection on waterblocks/planes are the wrong way round (turned 180 degrees) from how the skybox displays. So if you've got a sunset ... it's reflected from the wrong side of the world.
EDIT:
Just seen James Ford give an explanation here.
So I need a seperate "Reflect" cubemap for reflections ... okeedokee ... *presses buttons - does science* - yeah that works fine. As long as I know ... and knowing is half the battle ... the other half being blowing stuff up I guess...
ACTUALLY THIS HAS BEEN CHANGED IN 1.1BETA2 AND NOW FUNCTIONS AS DESIRED FROM THE ORIGINAL CUBEMAP -> woot!
EDIT:
Just seen James Ford give an explanation here.
So I need a seperate "Reflect" cubemap for reflections ... okeedokee ... *presses buttons - does science* - yeah that works fine. As long as I know ... and knowing is half the battle ... the other half being blowing stuff up I guess...
ACTUALLY THIS HAS BEEN CHANGED IN 1.1BETA2 AND NOW FUNCTIONS AS DESIRED FROM THE ORIGINAL CUBEMAP -> woot!
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