@Matt Fairfax: T3D is now feature complete?
by Thomas Bang · in Torque 3D Beginner · 03/01/2010 (1:38 am) · 6 replies
It seems that T3D is now feature complete. You said that in the last development blog.
I refer to this thread where you said, that some of the features i requested will be part of 1.1.
What happened? Are they part of 1.1 now?
I refer to this thread where you said, that some of the features i requested will be part of 1.1.
What happened? Are they part of 1.1 now?
#2
03/26/2010 (4:40 am)
*bump*
#3
In that thread I indicated that some of the features (moving platforms, animated collision meshes, and weapon wall retraction) were things that we would look into for the next release after 1.0.
We did look into them and started making changes to the core engine that need to happen to allow us address these issues. These underlying changes are in 1.1 but the specific features you asked about aren't completed (just started).
These are still hot issues for us but it is going to take time for us to address them.
03/29/2010 (2:43 pm)
Hey Thomas,In that thread I indicated that some of the features (moving platforms, animated collision meshes, and weapon wall retraction) were things that we would look into for the next release after 1.0.
We did look into them and started making changes to the core engine that need to happen to allow us address these issues. These underlying changes are in 1.1 but the specific features you asked about aren't completed (just started).
These are still hot issues for us but it is going to take time for us to address them.
#4
Expanding our PhysX implementation is much lower on the priority queue for the time being. What we do have there is a very good starting place for someone who wishes to take it further but it will be a while before we can swing back to it.
03/29/2010 (2:45 pm)
eb,Expanding our PhysX implementation is much lower on the priority queue for the time being. What we do have there is a very good starting place for someone who wishes to take it further but it will be a while before we can swing back to it.
#6
03/29/2010 (4:54 pm)
Thanks for replying Matt...Tom already talked with me about it in another thread.
Torque Owner TheGasMan
G.A.S. [+others]
I am curious if we'll ever receive an integration of all PhysX features.
- I have worked extensively in T3D and PhysX lately & while I am happy to at least have the features that we currently have, the PhysX feature set falls short of complete.
Please inform.