NewLevel_Sky Cubemap Fixed/De-Seamed/Improved
by Steve Acaster · in Torque 3D Professional · 02/28/2010 (8:17 pm) · 1 replies
Whilst practising creating and editing half-decent cubemaps over the weekend I fixed/patched-up/de-seamed/slightly-improved/delete_as_applicable the NewLevel_sky cubemap/skybox, which had previously some rather noticeable edges. now considerably less noticeable ... but if you look for these things in fixated detail ye shalt find ...
torque.abigholeintheweb.com/public_system/useruploads/NewLevel%20Sky-cubemap.zip
Thanks to whoever - cos I've forgotten, sorry - hosts the server.
Replace in game/core/skies/newlevel_sky/cubemap.
You might want to backup the originals incase you do not like.
edit:
Credit where credit is due - it's eb's server space.
torque.abigholeintheweb.com/public_system/useruploads/NewLevel%20Sky-cubemap.zip
Thanks to whoever - cos I've forgotten, sorry - hosts the server.
Replace in game/core/skies/newlevel_sky/cubemap.
You might want to backup the originals incase you do not like.
edit:
Credit where credit is due - it's eb's server space.
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...
Associate Tom Spilman
Sickhead Games
I noticed this the other day that some of the bug reports of skybox seams were because of that bad sky box art.