Game Development Community

NewLevel_Sky Cubemap Fixed/De-Seamed/Improved

by Steve Acaster · in Torque 3D Professional · 02/28/2010 (8:17 pm) · 1 replies

Whilst practising creating and editing half-decent cubemaps over the weekend I fixed/patched-up/de-seamed/slightly-improved/delete_as_applicable the NewLevel_sky cubemap/skybox, which had previously some rather noticeable edges. now considerably less noticeable ... but if you look for these things in fixated detail ye shalt find ...

torque.abigholeintheweb.com/public_system/useruploads/NewLevel%20Sky-cubemap.zip
Thanks to whoever - cos I've forgotten, sorry - hosts the server.

Replace in game/core/skies/newlevel_sky/cubemap.

You might want to backup the originals incase you do not like.

edit:
Credit where credit is due - it's eb's server space.

#1
02/28/2010 (11:43 pm)
Thanks Steve.

I noticed this the other day that some of the bug reports of skybox seams were because of that bad sky box art.