Game Development Community

[Average] Poor TX2D Builder Performance

by Matthew Hoesterey · in Torque X 2D · 02/27/2010 (4:37 pm) · 1 replies

TX2D builder consistently degrades in performance as more levels are added to a game. This is due to the fact that ALL textures and Materials are loaded into the viewer. This causes HUGE memory problems loading hitches and makes the builder almost unworkable once textures for more then a few levels are loaded.

System Specs
6 Gigs Ram
Quad 6400


#1
02/28/2010 (6:45 am)
Yes, I run into this problem too. The resource management, both in the game engine and in the builder, is pretty horrendous.

For working with the builder I split the project up into multiple .txproj files, as once the memory limit of my machine is reached (3GB) then the builder will not even allow new images to be added successfully. Multiple txproj files is a way to manage this - although not ideal.

NOTE: it's fine for multiple txproj files to have overlap if needed (same materials with identical names in multiple files) as tx only cares about the material references in the actual txscene files (txproj files are for the builder only).