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Groundcover Issue

by Richard Marrevee · in Torque 3D Professional · 02/27/2010 (3:14 am) · 2 replies

Maybe I missed something in 1.1B1, but when I try to place groundcover on a certain layer or try excluding, this do not work. The groundcover is placed on any layer. Browsing the groundcover code, the code that I think is doing the layer selection or excluding is commented out. See groundcover.cpp groundcover::_generateCell somewhere around line 1083. I have uncommented it and try to rebuild but I get errors at ths point, and I am lacking time to dig into it. Is it a bug or not functional at the moment. The strange thing is that in the documentation it looked like it should work.

About the author

Started programming in 1984 on an Oric, when time progressed switched to MSX, Amiga and finally the Windows PC with T3D. Now developing an epic fantasy game: The Master's Eye. Creator of the DoorClass pack and VolumetricFog pack @ richardsgamestudio.com


#1
02/27/2010 (6:26 am)
"Invert Layer" doesn't appear to be functioning.

Standard selection of individual layers works fine.
#2
02/27/2010 (12:02 pm)
@Steve:
This functionality is as far as I can see commented out in the source code as mentioned before. I think it would be a nice addition though.

Indeed you are right, the layers are working. Somehow I did something wrong.

Thanks.