RESOLVED Terrain Detail Swaps Itself (cosmetic only)
by Steve Acaster · in Torque 3D Professional · 02/24/2010 (8:19 am) · 3 replies
Slightly odd one here, and I'm not entirely certain when it happened until I even noticed it.
I had been sticking some GroundCover in and suddenly saw that my terrain texture details had all defaulted to just type (the first textures detail map). Painting any bit of the terrain immediately set all of the different detail maps correct.
[edit]
Okay, it seems to happen when going into the World Editor for the first time upon loading a mission. First press of F11, the detail maps all default to just the first texture's detailmap.
Once sorted out it doesn't appear to occur again. Terrain can be saved like that and all is fine, doesn't happen on reload, just when F11 is hit for the first time in game.
[DOUBLE EDIT]
Also caused by changing screen size, whether windowed or full. No need to invoke the editors with this one.
RESOLVED IN 1.1BETA2
I had been sticking some GroundCover in and suddenly saw that my terrain texture details had all defaulted to just type (the first textures detail map). Painting any bit of the terrain immediately set all of the different detail maps correct.
[edit]
Okay, it seems to happen when going into the World Editor for the first time upon loading a mission. First press of F11, the detail maps all default to just the first texture's detailmap.
Once sorted out it doesn't appear to occur again. Terrain can be saved like that and all is fine, doesn't happen on reload, just when F11 is hit for the first time in game.
[DOUBLE EDIT]
Also caused by changing screen size, whether windowed or full. No need to invoke the editors with this one.
RESOLVED IN 1.1BETA2
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