subclass or extend rigidcollisionmanager
by Vasilios Hioureas · in Torque X 3D · 02/24/2010 (1:14 am) · 1 replies
I want to implement my own version of rigidcollisionmanager.
I pretty much just want everythig the same except one little change in the update method of this class. Is it possible to subclass torqueComponents of the engine. if so, can anyone explain.
thank you
I pretty much just want everythig the same except one little change in the update method of this class. Is it possible to subclass torqueComponents of the engine. if so, can anyone explain.
thank you
About the author
Torque Owner Trent