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subclass or extend rigidcollisionmanager

by Vasilios Hioureas · in Torque X 3D · 02/24/2010 (1:14 am) · 1 replies

I want to implement my own version of rigidcollisionmanager.

I pretty much just want everythig the same except one little change in the update method of this class. Is it possible to subclass torqueComponents of the engine. if so, can anyone explain.



thank you

#1
02/24/2010 (1:43 am)
Says you own the source, just modify it. Your modification will only affect that single project.