Getting AI Players to Stay in a Mission
by Heather Leebert · in Torque Game Engine · 02/22/2010 (2:53 am) · 3 replies
I was working on a mission on TGE and had AI players spawn on paths and make them follow them but they disappear and I have to put them back in again every time I load my mission. It can get really annoying at times. How can I make sure the AI players stay in the mission every time I load it?
Also, my mission always seems to load as "New Mission" every time I open it. Does this have to do with the AA characters not staying on the map?
EDIT: I even tried using the information given here: http://www.torquepowered.com/community/resources/view/15320 but to no avail.
Also, my mission always seems to load as "New Mission" every time I open it. Does this have to do with the AA characters not staying on the map?
EDIT: I even tried using the information given here: http://www.torquepowered.com/community/resources/view/15320 but to no avail.
About the author
I'm currently in my last year as a student at DeVry University online for my degree in GSP (Game and Simulation Programming). However, my scripting/coding/programming skills aren't as good as I want them to be...
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#2
www.torquepowered.com/community/forums/viewthread/110893
02/22/2010 (10:24 pm)
Or, you can jump through the few easy hoops to create AIPlayers just like other entities you add through the world editor:www.torquepowered.com/community/forums/viewthread/110893
#3
02/23/2010 (10:18 am)
or use persistence/ sqlite to load entities and their stats - such as current location and spawnpoint (if that is important). you only need paths setup in each mission.
Michael Ruben Lugo
Still, if you truly do load a "New Mission" every time, this might not work.