RESOLVED setRenderEnabled(bool) ConsoleMethod
by Steve Acaster · in Torque 3D Professional · 02/21/2010 (7:44 pm) · 6 replies
Not a bug, just a request for %obj.setRenderEnabled(bool) be exposed to script, as I believe it could help enormously with performance in situations where portals/zones are not used or are inappropriate.
NEVER A BUG - AND I HAVE A SOLUTION -> SO MOVED TO RESOLVED
NEVER A BUG - AND I HAVE A SOLUTION -> SO MOVED TO RESOLVED
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...
#2
And called in-game from the console or a script with:
Result! Nice and easy that one.
02/21/2010 (9:57 pm)
At the end of sceneObject.cpp//yorks start
ConsoleMethod( SceneObject, isRenderEnabled, bool, 2, 2, "Are we Rendering?")
{
return object->isRenderEnabled();
}//yorks endAnd called in-game from the console or a script with:
%obj.isRenderEnabled=0;//don't render %obj.isRenderEnabled=1;//do render
Result! Nice and easy that one.
#3
Yep, nice and easy. You don't need the extra method, though, but can go directly through the isRenderEnabled property--which in fact you are doing in the example above. Assigning and reading the property will internally call the respective methods on SceneObject.
02/21/2010 (10:07 pm)
Yep, nice and easy. You don't need the extra method, though, but can go directly through the isRenderEnabled property--which in fact you are doing in the example above. Assigning and reading the property will internally call the respective methods on SceneObject.
if( %obj.isRenderEnabled ) doSomethingWith( %obj ); %obj.isRenderEnabeld = true; // enable rendering
#4
All this time, I hadn't realized that doSomethingWith(%obj) was an actual script, I had always thought it was like a psuedo-script example meaning "your stuff goes here".
Doh!
But yeah, tested that in a stock build and works fine.
02/21/2010 (10:24 pm)
*Falls off his chair laughing*All this time, I hadn't realized that doSomethingWith(%obj) was an actual script, I had always thought it was like a psuedo-script example meaning "your stuff goes here".
Doh!
But yeah, tested that in a stock build and works fine.
#5
Oh, actually, it *is* meant as a "your stuff goes here" thing. Me putting comments in there on this probably wouldn't have hurt.
Anyways, the isRenderEnabled property works read&write out of the box. Kind of nice to obviate the need for extra methods by hiding more complex read/write logic behind properties.
02/21/2010 (10:34 pm)
Oh, actually, it *is* meant as a "your stuff goes here" thing. Me putting comments in there on this probably wouldn't have hurt.
Anyways, the isRenderEnabled property works read&write out of the box. Kind of nice to obviate the need for extra methods by hiding more complex read/write logic behind properties.
#6
02/21/2010 (10:53 pm)
Yeah I just did a find in files and realised that ... but it's the second line that is required to *can't_think_of_the_word* (pass? call?) the object along.//my TsStatic is called "big1" // --- fails if(big1.isrenderenabled) big1.isrenderenabled=0; // --- /fails // --- works if(big1.isrenderenabled) LiterallyAnythingHere(big1); big1.isrenderenabled=0; // --- /works
Associate Rene Damm