[Bug 1.1 Beta] Decals do not remove after shooting water
by Jules · in Torque 3D Professional · 02/21/2010 (3:31 pm) · 6 replies
Decals do not get removed after shooting water - test on single player and dedicated server.


#2
02/21/2010 (7:11 pm)
Cheers Steve, I'll give it a go.
#3
I mean the player use the default splash data parameter and for the projectile it's just using 3 emitters...
GG do you want to remove the splash data class at some time and just use a "array" of emitters?
Steve,
by the way, your fix is ok.
02/22/2010 (5:05 am)
Do you know why the approach is different between Projectile & Player for the splashdata?I mean the player use the default splash data parameter and for the projectile it's just using 3 emitters...
GG do you want to remove the splash data class at some time and just use a "array" of emitters?
Steve,
by the way, your fix is ok.
#5
02/22/2010 (10:32 am)
Thanks Rene.
#6
02/27/2010 (9:00 am)
ty for fix, works well:)
Associate Steve Acaster
[YorkshireRifles.com]
datablock ParticleEmitterData(RocketSplashRingEmitter) { lifetimeMS = "100";//yorks new ejectionPeriodMS = 200; periodVarianceMS = 10; ejectionVelocity = 0; velocityVariance = 0; ejectionOffset = 0; thetaMin = 89; thetaMax = 90; phiReferenceVel = 0; phiVariance = 1; alignParticles = 1; alignDirection = "0 1 0"; particles = "RocketSplashRingParticle"; };