Game Development Community

[Bug 1.1 Beta] Decals do not remove after shooting water

by Jules · in Torque 3D Professional · 02/21/2010 (3:31 pm) · 6 replies

Decals do not get removed after shooting water - test on single player and dedicated server.

www.something2play.com/images/t3d/bugs/water-decals.jpg

#1
02/21/2010 (4:32 pm)
RocketSplashRingEmitter has an infinite loop, I'd suggest this be changed to something like:
datablock ParticleEmitterData(RocketSplashRingEmitter)
{
lifetimeMS = "100";//yorks new
   ejectionPeriodMS = 200;
   periodVarianceMS = 10;
   ejectionVelocity = 0;
   velocityVariance = 0;
   ejectionOffset = 0;
   thetaMin = 89;
   thetaMax = 90;
   phiReferenceVel = 0;
   phiVariance = 1;
   alignParticles = 1;
   alignDirection = "0 1 0";
   particles = "RocketSplashRingParticle";
};
#2
02/21/2010 (7:11 pm)
Cheers Steve, I'll give it a go.
#3
02/22/2010 (5:05 am)
Do you know why the approach is different between Projectile & Player for the splashdata?

I mean the player use the default splash data parameter and for the projectile it's just using 3 emitters...

GG do you want to remove the splash data class at some time and just use a "array" of emitters?

Steve,
by the way, your fix is ok.
#4
02/22/2010 (9:09 am)

Fixed for next release. Thanks, S2P and Steve.
#5
02/22/2010 (10:32 am)
Thanks Rene.
#6
02/27/2010 (9:00 am)
ty for fix, works well:)