Components and entity
by Alberto · in Torque X 3D · 02/21/2010 (7:53 am) · 1 replies
Hello
Torque x 3D use the modern components programming
What are the Pro's and Con's vs the more traditional Entity programming ?
Is it possible to use Entity programming also with Torque X 3D ?
Torque x 3D use the modern components programming
What are the Pro's and Con's vs the more traditional Entity programming ?
Is it possible to use Entity programming also with Torque X 3D ?
Torque Owner Trent
http://www.gamearchitect.net/Articles/GameObjects1.html
http://www.gamedev.net/community/forums/topic.asp?topic_id=463508
http://www.gamedev.net/community/forums/topic.asp?topic_id=556779
Yes you can use entity (inheritance based) programming, just derive from TorqueObject. The Sun and Skybox objects do this.