Game Development Community

Components and entity

by Alberto · in Torque X 3D · 02/21/2010 (7:53 am) · 1 replies

Hello

Torque x 3D use the modern components programming
What are the Pro's and Con's vs the more traditional Entity programming ?
Is it possible to use Entity programming also with Torque X 3D ?

#1
02/21/2010 (10:13 am)
Some links for you.

http://www.gamearchitect.net/Articles/GameObjects1.html
http://www.gamedev.net/community/forums/topic.asp?topic_id=463508
http://www.gamedev.net/community/forums/topic.asp?topic_id=556779

Yes you can use entity (inheritance based) programming, just derive from TorqueObject. The Sun and Skybox objects do this.