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RTS Kit -- Environmental Sounds "broken" ?!

by Jeff Yaskus · in RTS Starter Kit · 02/20/2010 (8:58 pm) · 1 replies

Well, it seems that in there attempt to "save network bandwidth" on the RTS Kit ... it was decided to disable all the PlayAudio code between client/server.

Figured out how to hack around this to get player sounds to work ... using serverPlay3D()

However, I just added lightning and rain to a mission ... and now realize that by disabling PlayAudio -- all of the environment sounds are essentially "broken".

So, need some help to figure out a solution;
(a) How to re-enable the playAudio code (since "stock" the RTS kit doesn't work multi-player anyhow - why care about network traffic)
or
(b) Replace the code with something like serverPlay3D() commands...
or
(c) Somehow make all this happen client side ... if that is possible. I think this could be the best solution, perhaps going so far as making all the footsteps, environment, etc sounds -- are client initiated, since they don't affect game play.

AS-IS ... the "stock" RTS kit is very much lacking on sound ... in fact, the only sound you will hear is the crossbow bolt explosion.

#1
03/03/2010 (10:55 am)
All the server / 3D sounds will work -- but need to be defined server side ... no fix for lightning/thunder that I could find though.