New Options Dialog has a typo which is persistent into codebase
by Netwyrm · in Torque 3D Professional · 02/17/2010 (8:21 pm) · 1 replies
The Options dialog is a nice improvement.
Please note, however, the label for "Anisotropic Filtering:" is misspelled as "Ansiotropic". Normally, I fix these, and just go on my way, but this one is reflected throughout the code, at which point it may become impactful if allowed to persist.
Script side:
C:TorqueTorque 3D 2009 Pro 1.1 Beta 1My Projects...gamecoreartguioptionsDlg.gui(1117): text = "Ansiotropic Filtering:";
C:TorqueTorque 3D 2009 Pro 1.1 Beta 1My Projects...gamecoreartguioptionsDlg.gui(1165): internalName = "OptAnsiotropicPopup";
C:TorqueTorque 3D 2009 Pro 1.1 Beta 1My Projects...gamecorescriptsguioptionsDlg.cs(139): %ansioCtrl = %this-->OptAnsiotropicPopup;
C:TorqueTorque 3D 2009 Pro 1.1 Beta 1My Projects...gamecorescriptsguioptionsDlg.cs(346): %level = %this-->OptAnsiotropicPopup.getSelected();
Engine side (only turns up in these comments):
C:TorqueTorque 3D 2009 Pro 1.1 Beta 1EnginesourceterrainhlslterrFeatureHLSL.cpp(495): // not using tex2Dlod() or that i'm using ansiotropic
C:TorqueTorque 3D 2009 Pro 1.1 Beta 1EnginesourceterrainhlslterrFeatureHLSL.cpp(617): // not using tex2Dlod() or that i'm using ansiotropic
Please note consistent transposition of "s" and "i". The term is correctly spelled as "anisotropic".
Please note, however, the label for "Anisotropic Filtering:" is misspelled as "Ansiotropic". Normally, I fix these, and just go on my way, but this one is reflected throughout the code, at which point it may become impactful if allowed to persist.
Script side:
C:TorqueTorque 3D 2009 Pro 1.1 Beta 1My Projects...gamecoreartguioptionsDlg.gui(1117): text = "Ansiotropic Filtering:";
C:TorqueTorque 3D 2009 Pro 1.1 Beta 1My Projects...gamecoreartguioptionsDlg.gui(1165): internalName = "OptAnsiotropicPopup";
C:TorqueTorque 3D 2009 Pro 1.1 Beta 1My Projects...gamecorescriptsguioptionsDlg.cs(139): %ansioCtrl = %this-->OptAnsiotropicPopup;
C:TorqueTorque 3D 2009 Pro 1.1 Beta 1My Projects...gamecorescriptsguioptionsDlg.cs(346): %level = %this-->OptAnsiotropicPopup.getSelected();
Engine side (only turns up in these comments):
C:TorqueTorque 3D 2009 Pro 1.1 Beta 1EnginesourceterrainhlslterrFeatureHLSL.cpp(495): // not using tex2Dlod() or that i'm using ansiotropic
C:TorqueTorque 3D 2009 Pro 1.1 Beta 1EnginesourceterrainhlslterrFeatureHLSL.cpp(617): // not using tex2Dlod() or that i'm using ansiotropic
Please note consistent transposition of "s" and "i". The term is correctly spelled as "anisotropic".
About the author
My adventures in T3D are chronicled at http://www.worldofantra.com. Please be aware the subject is sword-and-sorcery, and the occasional bloody or bare body part may be in scope.
Associate Rene Damm
Thanks for reporting.
Fixed.