RTS SK Video?
by Maximillian Brewer · in RTS Starter Kit · 02/17/2010 (4:07 am) · 5 replies
Hi,
I am looking into using the RTS Starter Kit, and the product page now quotes that it is built in TGE 1.5.2, can anyone confirm this?
Also, does anyone have a video, or mind putting up a video of what the RTS Starter kit comes with out of the box. eg, it says it has RTSBuilding class, but does it have a ready to go system of putting in a building?
from max
I am looking into using the RTS Starter Kit, and the product page now quotes that it is built in TGE 1.5.2, can anyone confirm this?
Also, does anyone have a video, or mind putting up a video of what the RTS Starter kit comes with out of the box. eg, it says it has RTSBuilding class, but does it have a ready to go system of putting in a building?
from max
About the author
#2
How long would it take me to put together a VERY SIMPLE rts with it?
Also, what is the AI like, for example, would i have to write completely my own code/scripts for the AI as if like, the AI gaining improvements
From Max
PS. can it easy be used to have buildings like an armoury, that dosn't train units, but supplies attack/defence improvements (like in Age of Empires?)
02/18/2010 (4:57 am)
so it is worth the $50? And quite easy to start straight away?How long would it take me to put together a VERY SIMPLE rts with it?
Also, what is the AI like, for example, would i have to write completely my own code/scripts for the AI as if like, the AI gaining improvements
From Max
PS. can it easy be used to have buildings like an armoury, that dosn't train units, but supplies attack/defence improvements (like in Age of Empires?)
#3
With the RTS Kit + World Domination mod ... you could have a simple RTS prototype together in a few weeks. Assuming you were happy with the existing functions and limitations.
The RTSUnit (replaces AIplayer) has its own limited pathfinding, but doesnt take collisions (they dont exist in the rts kit) into account (or water) so units can walk willy nilly all over your map - through trees, buildings, etc ... but its a starter kit not a complete game.
I have since added the Immersive AI port to the kit and it has the potential of adding "weight" to the tiles, so units can path around stuff -- but its not implemented "out of the box".
To make an armory would be easy enough, all you would need to do is add code (using build units as example) to do something like UPGRADE units or such. Unit "buffs" are handled by the included classes and the code current has switch statements ... so you would just add a new "Case".
02/18/2010 (6:09 pm)
Well that really depends on what you expect and your experience level. For me, it has been useful - as it does let you jump right in and starting making improvements / adding content. With the RTS Kit + World Domination mod ... you could have a simple RTS prototype together in a few weeks. Assuming you were happy with the existing functions and limitations.
The RTSUnit (replaces AIplayer) has its own limited pathfinding, but doesnt take collisions (they dont exist in the rts kit) into account (or water) so units can walk willy nilly all over your map - through trees, buildings, etc ... but its a starter kit not a complete game.
I have since added the Immersive AI port to the kit and it has the potential of adding "weight" to the tiles, so units can path around stuff -- but its not implemented "out of the box".
To make an armory would be easy enough, all you would need to do is add code (using build units as example) to do something like UPGRADE units or such. Unit "buffs" are handled by the included classes and the code current has switch statements ... so you would just add a new "Case".
#5
1) the RTS Kit uses (buggy) Vismanager functions to make enemy units "not in line of sight" ... not appear on clients. This is a type of FOW.
2) mini-map -- its fairly easy to add code to make the mini-map fog of war effect ... where its all black except in the radius your units can see.
3) full-screen (terrain) FOW ... well, I've heard many forums posts talking about ways to possibly do it ... but no working examples.
... I've heard rumors of a RTSKIT "beta" for T3D
02/23/2010 (1:02 pm)
that depends what you want by FOW ... 1) the RTS Kit uses (buggy) Vismanager functions to make enemy units "not in line of sight" ... not appear on clients. This is a type of FOW.
2) mini-map -- its fairly easy to add code to make the mini-map fog of war effect ... where its all black except in the radius your units can see.
3) full-screen (terrain) FOW ... well, I've heard many forums posts talking about ways to possibly do it ... but no working examples.
... I've heard rumors of a RTSKIT "beta" for T3D
#4
hmm this is the only reason, which let me wait for buying it. i found no way to complete it to the kit in the forums. if there is anyway a good tutorial i will buy the kit too.
hmm but i have still to convert it to t3d :(
02/23/2010 (1:39 pm)
"fog of war" is not out of the box? hmm this is the only reason, which let me wait for buying it. i found no way to complete it to the kit in the forums. if there is anyway a good tutorial i will buy the kit too.
hmm but i have still to convert it to t3d :(
Torque Owner Jeff Yaskus
jy games
It includes an example building you can place as well as a few units.
But the best thing, is that once you get RTS Kit license --- then you can apply the free "World Domination by collaboration" Mod. It "extends" the base RTS kit a bit, adding PEONS (workers) which can build buildings ... as well as (5 or 6) buildings you can place down.
And there are a few more free models included with the purchase, in the bundle of what was once the RTS Kit TDN site. (it includes all the zip files and associated posts all in a bundle labeled as documentation)
The World Domination mod also adds (4) resources which can be collected and/or created by different buildings, as well as "costs" for buildings and units ... etc. It really makes the RTS Kit more useful, quicker -
I've been working with it for about 6-7 weeks now and personally made lots of progress towards a decent prototype of my game.