hdr for T3D 1.1b
by Song Yongjin · in Torque 3D Professional · 02/16/2010 (3:15 am) · 3 replies
hi everyone :D
how is going hdr?
T3D 1.1a hdr was so dark.
i expected realy good one hdr last T3D
but T3D1.1b disappear hdr option.
please~ Let me know how to make a Good HDR!
Thanks
how is going hdr?
T3D 1.1a hdr was so dark.
i expected realy good one hdr last T3D
but T3D1.1b disappear hdr option.
please~ Let me know how to make a Good HDR!
Thanks
#2
but the thread was mentioned only for hdr on/off
and update $HDRPostFX::~ values
but i have notice that T3D1.1b HDR is so hard to make good hdr scene.
so.. i just wait for next T3D and GG plan about HDR
02/16/2010 (4:30 am)
i have already searched another thread.but the thread was mentioned only for hdr on/off
and update $HDRPostFX::~ values
but i have notice that T3D1.1b HDR is so hard to make good hdr scene.
so.. i just wait for next T3D and GG plan about HDR
#3
Here's a scene w/ HDR enabled using the scattersky that seems fairly decent to me. The upper area of the sky is a bit dark maybe, but I didn't spend much time adjusting things. ubermonkey.phpwebhosting.com/prifle2.png
I think all I did in that shot was turn skyBrightness up to 75.
02/16/2010 (7:59 pm)
I've managed to get some decent results from HDR by messing with the exposure and sky brightness levels of the scattersky. Optimally we should have the ability to change the sky brightness and the sunlight intensity without them being linked, which would allow you to better balance the light levels of the sky and the objects in the scene.Here's a scene w/ HDR enabled using the scattersky that seems fairly decent to me. The upper area of the sky is a bit dark maybe, but I didn't spend much time adjusting things. ubermonkey.phpwebhosting.com/prifle2.png
I think all I did in that shot was turn skyBrightness up to 75.
Torque 3D Owner Cai Yundong