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1.1b1 Fmod to 1.0.1 Fmod - RESOLVED

by Steve Acaster · in Torque 3D Professional · 02/13/2010 (2:28 pm) · 3 replies

One for Renee I guess.

Not really a bug report, more just a huge noticeable difference in Fmod use between 1.0.1 and 1.1b1.


First 2 are 1.1b1, OpenAl first then Fmod, the third and last audio is Fmod from 1.0.1.

Is the 1.1b1 Fmod supposed to sound like that? Just wondering...

#1
02/13/2010 (3:53 pm)
In 1.1 alpha FMOD got environmental effects. If you look in your level info object, you can see them.
#2
02/19/2010 (7:44 pm)
I guess I was just baffled by the default being an interior sound. Moved to Resolved.
#3
02/20/2010 (12:56 am)
Yep, as Adam says.

To disable reverb, use AudioEnvOff as the sound environment for the level's SFXAmbience or set its environment property to "".

Also note that HRTF is now on by default for FMOD which has quite a significant impact on volume attenuation. The effect adds a better spatial feel to audio, but may not be desirable for games with a god view, for example, where there is no character placed in the game. To turn it off, set $pref::SFX::FMOD::useSoftwareHRTF=false.