Need a older version of Torque Constructor
by Dennis Lamers · in Torque Game Engine · 02/13/2010 (11:51 am) · 7 replies
Some days ago I made interiors for the game called Age Of Time version 3. The Age Of Time engine is 1.0.1 or 1.0.2, and I realy need an older version of Torque Constructor to get my interiors working in the old Age Of Time.
I get the following error if I place them in Age of Time:
I get the following error if I place them in Age of Time:
Quote:Unable to read detail level 0 in interior resource
Unable to load interior: base/data/interiors/laurenticstarline/ships/mautania/mautania.dif
editor/EditorGui.cs (1199): Register object failed for object (null) of class InteriorInstance.
About the author
Creator of Peekarica and Blockland Classic Mod.
#2
http://tdn.garagegames.com/wiki/Constructor
But there is no link to 1.051 patch. I try do don't give it up, and I hope people could help me to find the 1.051 version.
Thanks,
Dennis
Never mind, I got it. Go to the Constructor page, go to History and find the articles from September 2008. For people who need the old patch; http://tdn.garagegames.com/wiki/images/5/5b/Constructor_1051.zip
The problem is still not fixed, even when I have 1.051 version the interior wont still show.
02/14/2010 (7:13 am)
I know which version I need now, I need Constructor 1.051. I already looked on this page:http://tdn.garagegames.com/wiki/Constructor
But there is no link to 1.051 patch. I try do don't give it up, and I hope people could help me to find the 1.051 version.
Thanks,
Dennis
Never mind, I got it. Go to the Constructor page, go to History and find the articles from September 2008. For people who need the old patch; http://tdn.garagegames.com/wiki/images/5/5b/Constructor_1051.zip
The problem is still not fixed, even when I have 1.051 version the interior wont still show.
#3
02/15/2010 (9:10 pm)
what engine are you using? TGE or TGEA?
#4
02/15/2010 (11:03 pm)
Screenshot? console error?
#5
Age Of Time V3 uses Torque Game Engine 1.0.2 I thought.
@ Britt
http://www.peekarica.com/interiorglitch.PNG
And this is the file where you can see what has been exported
02/17/2010 (10:19 am)
@ ScoobyAge Of Time V3 uses Torque Game Engine 1.0.2 I thought.
@ Britt
http://www.peekarica.com/interiorglitch.PNG
And this is the file where you can see what has been exported
Quote:C:/Documents and Settings/Dennis.PEEKARIC-9E37C5/Bureaublad/AgeOfTime/base/data/interiors/vectrexis/LangeJanON.dif
Constructor Version: 1.0.51
Date: 2010/02/17 15:18:07
Detail Level 0
Zones: 1
Points: 403
Surfaces: 207
Null Surfaces: 0
BSP Nodes: 274
Textures From Brushes:
CEMENT
GRANITE
Static Meshes and Textures:
-- None --
#6
02/17/2010 (12:01 pm)
I'm guessing the interior is still too new for the old engine to take it. I suggest looking for an older map2dif exporter
#7
02/21/2010 (4:39 pm)
When ever I export my .map (of constructor) into the old Map2Dif I get a error about lightmap..
Associate David Montgomery-Blake
David MontgomeryBlake