Game Development Community

Console in 1.1 Beta

by J.C. Smith · in Torque 3D Professional · 02/11/2010 (5:15 am) · 7 replies

How do you open up the console in the 1.1 Beta? It used to be the tilde key and shift of control. Those don't seem to be working for me.

#1
02/11/2010 (7:13 am)
I loaded it and i hit Tilda, but i did have a problem where all my controls stopped working even the ability to hit F11, maybe that's what happened to you?
#2
02/11/2010 (7:36 am)
Console opens for me,but when I hit F11 terrain material goes wrong.
Also all materials in the scene do not load at startup.
When I go to material editor and click on objects,they load.
#3
02/11/2010 (7:51 am)
Try remapping to another key combination. I remap the console key to ALT-C by changing the keymap in defaultBind.cs to :

GlobalActionMap.bind(keyboard, "alt c", toggleConsole);
#4
02/11/2010 (11:19 am)
if you were porting then the materials wont load properly. you have to remap them, like all my terrain textures are screwed
#5
02/11/2010 (2:54 pm)
@Kevin - Thats a know issue that after opening the editor the terrian detail textures are lost. If you paint on the terrain they all come back. We're looking to fix that for beta 2, but will post the fix as soon as we got it.

The issue with the tilda key is something completely different... that key has not changed. Maybe run DeletePrefs.bat... maybe something changed there.
#6
02/14/2010 (12:28 pm)
I opened up the console, but it was empty. I removed all uft font files and copied utf files from Torque 3D 2009 Pro 1.1 Beta 1\Examples\FPS Example\game\core\fonts\.

Now i can see the console messages... And all fonts in the game seem to work fine.
#7
02/14/2010 (9:48 pm)
Those UTF files aren't actually needed. If replacing them fixed anything then they had somehow become corrupted, but the UTF files are generated by the engine as needed if they aren't found.