Questions Before Buy TX3D
by Javier Canon · in General Discussion · 02/07/2010 (8:46 pm) · 4 replies
1. its include source code?, if no, i heard about pro version sometime ago, where is the buy link?...
2. The networking is from GG, or we need to use the XNA networking.
3. wich starters kit include?
2. The networking is from GG, or we need to use the XNA networking.
3. wich starters kit include?
About the author
On the bus again... :)
#2
1. The version that we sell includes the source code. The CC version for XNA Indie members is binary-only.
2. It uses XNA standard Live networking. To do anything else would have broken networking licensing agreements for 360 deployment.
3. It does not include starter kits. There is an extremely basic FPS starter setup so that you can work from there.
02/08/2010 (10:56 am)
I think I'll clarify a bit:1. The version that we sell includes the source code. The CC version for XNA Indie members is binary-only.
2. It uses XNA standard Live networking. To do anything else would have broken networking licensing agreements for 360 deployment.
3. It does not include starter kits. There is an extremely basic FPS starter setup so that you can work from there.
#3
02/08/2010 (8:36 pm)
thanks @David, i remember that time ago i test the 1.x version and i see that was a wrapper of TGE, and now i see that 3.x is new engine based in XNA with only 2 dlls.
#4
02/09/2010 (7:50 pm)
OOPS! Sorry about that. I thought you were talking about Torque 3D. I didn't notice the X in the name. (that'll teach me to read the forums at 4 am)
Torque Owner Mike Rowley
Mike Rowley
2. Networking is built in using torques own proven networking techniques.
3. blank project with/without terrain and an fps example.