particle material change
by Dan Pascal · in Torque X 2D · 02/05/2010 (2:47 pm) · 3 replies
does anyone know how to get at the particle material(or is it a staticSprite) in code?
...so I can switch it with another material
...so I can switch it with another material
About the author
Torque 3D Owner Henry Shilling
Smokin Skull
Now if you have multiple emitters you will have to know which emitter is which. There is also a MaterialName in there, don't know if you have to deal with that as well.
I hope this is helpful.