xml.cs
by Kevin Simpson · in Torque 3D Beginner · 02/03/2010 (11:05 pm) · 0 replies
I'm brand new to Torque and to game development in general, so I apologize in advance for all the obvious questions I plan to ask in the near future.
I've developed an XML schema and a test XML document that I'd like to parse in TorqueScript. I've found several mentions in these forums to the common/gamescript/xml.cs file included in Torque Game Builder, but this file (and directory) doesn't seem to exist in T3D. I know I could use the SimXMLDocument type directly or develop my own wrapper class, but I'd like to use that xml.cs if I can. Am I overlooking something obvious, or does it really not exist in this version of Torque?
I've developed an XML schema and a test XML document that I'd like to parse in TorqueScript. I've found several mentions in these forums to the common/gamescript/xml.cs file included in Torque Game Builder, but this file (and directory) doesn't seem to exist in T3D. I know I could use the SimXMLDocument type directly or develop my own wrapper class, but I'd like to use that xml.cs if I can. Am I overlooking something obvious, or does it really not exist in this version of Torque?