Extend AtlasInstance2 in script
by John Carroll · in Torque Game Engine Advanced · 02/03/2010 (6:06 pm) · 0 replies
Is there a way to extend the class AtlasInstance2 in script? I need to call a function in script from C++, based on the className, not on objName.
About the author
Working on using Torque as an Image Generator for Tactical Simulations under laser and live fire conditions, for Law Enforcement/Military applications.