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Extend AtlasInstance2 in script

by John Carroll · in Torque Game Engine Advanced · 02/03/2010 (6:06 pm) · 0 replies

Is there a way to extend the class AtlasInstance2 in script? I need to call a function in script from C++, based on the className, not on objName.

About the author

Working on using Torque as an Image Generator for Tactical Simulations under laser and live fire conditions, for Law Enforcement/Military applications.