Hammer 3.4 Problem
by Travis Vroman · in Torque Game Engine · 06/06/2003 (7:22 pm) · 2 replies
Well, at least that's where I think it is. I have been using WorldCraft3.3 (and recently upgraded to Hammer 3.4) to make my interiors in TGE (I'm a lisencee, BTW, and I have a P4 2 GHz, 512 MB DDRRAM, GeForce 3 128MB DDRRAM, WinXP). Ever since I downloaded the latest version of HEAD, the engine has crashed when I try to relight an interior. In past versions, (ex. release 1.2) this has worked fine, but in the current release it crashes. The interior loads into the scene fine, but crashes the engine when I try to relight. Does anyone have any clue what could be causing this? I tried to give as many details as I can, and will provide more if needed.
-Travis
-Travis
#2
-T
06/06/2003 (10:54 pm)
Thanks a million, man. It worked great. Must have been the fact that there were so many polys...-T
Torque Owner Prairie Games
Prairie Games, Inc.
Try increasing ShadowVolumeBSP::SVPoly::MaxWinding from 32 to something like 256 in shadowVolumeBSP.h
http://www.garagegames.com/projectmanager/issue.php?qis=103
-J