Game Development Community

debugging / deploying to Xbox - can't do it..

by Patrick Force · in Torque X 3D · 02/03/2010 (12:31 pm) · 6 replies

The default 3d starter w/ menu...

my project gets deployed..the xbox flashes something..and back to waiting for connection..meanwhile that game runs in windows..am I sensing a graphics card issue..other things, outside of torque go through..help..

nothing from torqueX will display on my xbox...

#1
02/03/2010 (1:55 pm)
Make sure that you are starting the Xbox version of your game if you have multiple projects in your solution.

If you have the CPU set as Mixed Platforms and you only want to debug your 360 project make sure its set as the default.


#2
02/03/2010 (2:02 pm)
I usually rightclick the Xbox project, roll down to debug and select start new instance.

#3
02/03/2010 (2:35 pm)
thanks for your help guys...

This was just a test..

downloaded new 3.1.4 build.
create new tx starter project, debug, fine,build..fine..all a-ok on the X86 side-

already tested other straight (no tx3d) xna games prior to this..(i mean mins)..fine

now..pen my torqeX X86, fine - xbox -> transfers...try's to run..bam..nothing..somtimees i see aflsh of distorted text..and back to ..xna Waiting..blue screen..

this is a blank..new tx3d starter project..

baffled..and getting worried..debug commands?..what breakpoint??
#4
02/03/2010 (3:00 pm)
now i get an error code 4..game has stopped functioning...
#5
02/03/2010 (3:47 pm)
I actualled built both tx core and T3D as a separate solutions..and just referenced those in tne bin..

and T3D Desert popped up in my big screen..xbox360..
had to do with those builds...

thanks.......
#6
02/04/2010 (3:57 am)
fileMode.Open..

xbox needs open/read...
changed that and...BAM!!..

debugging...and deploying to both pc and xbox 360 w/ my custom raw terrains..

finally...